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UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj
2025-05-18 13:04:45 +08:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<Deterministic>true</Deterministic>
<RootNamespace>EpicGames.Perforce.Fixture</RootNamespace>
<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<Configurations>Debug;Release;Development;Analyze</Configurations>
<IsPackable>false</IsPackable>
<Nullable>enable</Nullable>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="8.0.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="MSTest.TestAdapter" Version="3.6.2">
<TreatAsUsed>true</TreatAsUsed>
</PackageReference>
<PackageReference Include="MSTest.TestFramework" Version="3.6.2" />
<PackageReference Include="coverlet.collector" Version="6.0.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Text.Json" Version="8.0.5" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EpicGames.Perforce.Managed\EpicGames.Perforce.Managed.csproj" />
</ItemGroup>
</Project>