Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Users/UserId.cs
2025-05-18 13:04:45 +08:00

62 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using EpicGames.Core;
namespace EpicGames.Horde.Users
{
/// <summary>
/// Identifier for a user
/// </summary>
/// <param name="Id">Id to construct from</param>
[LogValueType]
[JsonSchemaString]
[TypeConverter(typeof(BinaryIdTypeConverter<UserId, UserIdConverter>))]
[BinaryIdConverter(typeof(UserIdConverter))]
public readonly record struct UserId(BinaryId Id)
{
/// <summary>
/// Constant value for empty user id
/// </summary>
public static UserId Empty { get; } = default;
/// <summary>
/// Special user id for an anonymous administrator
/// </summary>
public static UserId Anonymous { get; } = UserId.Parse("63f7d3525119b9aa4c0f035a");
/// <inheritdoc cref="BinaryId.Parse(System.String)"/>
public static UserId Parse(string text) => new UserId(BinaryId.Parse(text));
/// <inheritdoc cref="BinaryId.TryParse(System.String, out BinaryId)"/>
public static bool TryParse(string text, out UserId id)
{
if (BinaryId.TryParse(text, out BinaryId objectId))
{
id = new UserId(objectId);
return true;
}
else
{
id = default;
return false;
}
}
/// <inheritdoc/>
public override readonly string ToString() => Id.ToString();
}
/// <summary>
/// Converter to and from <see cref="BinaryId"/> instances.
/// </summary>
class UserIdConverter : BinaryIdConverter<UserId>
{
/// <inheritdoc/>
public override UserId FromBinaryId(BinaryId id) => new UserId(id);
/// <inheritdoc/>
public override BinaryId ToBinaryId(UserId value) => value.Id;
}
}