Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Tools/ToolDeploymentId.cs
2025-05-18 13:04:45 +08:00

39 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using System.Text.Json.Serialization;
using EpicGames.Core;
namespace EpicGames.Horde.Tools
{
/// <summary>
/// Identifier for a tool deployment
/// </summary>
/// <param name="Id">Identifier for the artifact</param>
[LogValueType]
[JsonSchemaString]
[JsonConverter(typeof(BinaryIdJsonConverter<ToolDeploymentId, ToolDeploymentIdConverter>))]
[TypeConverter(typeof(BinaryIdTypeConverter<ToolDeploymentId, ToolDeploymentIdConverter>))]
[BinaryIdConverter(typeof(ToolDeploymentIdConverter))]
public readonly record struct ToolDeploymentId(BinaryId Id)
{
/// <inheritdoc cref="BinaryId.Parse(System.String)"/>
public static ToolDeploymentId Parse(string text) => new ToolDeploymentId(BinaryId.Parse(text));
/// <inheritdoc/>
public override readonly string ToString() => Id.ToString();
}
/// <summary>
/// Converter class to and from BinaryId values
/// </summary>
class ToolDeploymentIdConverter : BinaryIdConverter<ToolDeploymentId>
{
/// <inheritdoc/>
public override ToolDeploymentId FromBinaryId(BinaryId id) => new ToolDeploymentId(id);
/// <inheritdoc/>
public override BinaryId ToBinaryId(ToolDeploymentId value) => value.Id;
}
}