Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Telemetry/TelemetryStoreId.cs
2025-05-18 13:04:45 +08:00

51 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using EpicGames.Core;
using EpicGames.Serialization;
namespace EpicGames.Horde.Telemetry
{
/// <summary>
/// Identifier for a telemetry store
/// </summary>
/// <param name="Id">Id to construct from</param>
[LogValueType]
[JsonSchemaString]
[TypeConverter(typeof(StringIdTypeConverter<TelemetryStoreId, TelemetryStoreIdConverter>))]
[StringIdConverter(typeof(TelemetryStoreIdConverter))]
[CbConverter(typeof(StringIdCbConverter<TelemetryStoreId, TelemetryStoreIdConverter>))]
public readonly record struct TelemetryStoreId(StringId Id)
{
/// <summary>
/// Default telemetry store for Horde internal metrics
/// </summary>
public static TelemetryStoreId Default { get; } = new TelemetryStoreId("default");
/// <summary>
/// Constructor
/// </summary>
public TelemetryStoreId(string id) : this(new StringId(id))
{
}
/// <inheritdoc cref="StringId.IsEmpty"/>
public bool IsEmpty => Id.IsEmpty;
/// <inheritdoc/>
public override string ToString() => Id.ToString();
}
/// <summary>
/// Converter to and from <see cref="StringId"/> instances.
/// </summary>
public class TelemetryStoreIdConverter : StringIdConverter<TelemetryStoreId>
{
/// <inheritdoc/>
public override TelemetryStoreId FromStringId(StringId id) => new TelemetryStoreId(id);
/// <inheritdoc/>
public override StringId ToStringId(TelemetryStoreId value) => value.Id;
}
}