Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Notifications/NotificationTriggerId.cs
2025-05-18 13:04:45 +08:00

37 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using EpicGames.Core;
namespace EpicGames.Horde.Notifications
{
/// <summary>
/// Unique id for a notification trigger id
/// </summary>
/// <param name="Id">Identifier for the notification trigger</param>
[LogValueType]
[JsonSchemaString]
[TypeConverter(typeof(BinaryIdTypeConverter<NotificationTriggerId, NotificationTriggerIdConverter>))]
[BinaryIdConverter(typeof(NotificationTriggerIdConverter))]
public readonly record struct NotificationTriggerId(BinaryId Id)
{
/// <inheritdoc cref="BinaryId.Parse(System.String)"/>
public static NotificationTriggerId Parse(string text) => new NotificationTriggerId(BinaryId.Parse(text));
/// <inheritdoc/>
public override readonly string ToString() => Id.ToString();
}
/// <summary>
/// Converter class to and from ObjectId values
/// </summary>
class NotificationTriggerIdConverter : BinaryIdConverter<NotificationTriggerId>
{
/// <inheritdoc/>
public override NotificationTriggerId FromBinaryId(BinaryId id) => new NotificationTriggerId(id);
/// <inheritdoc/>
public override BinaryId ToBinaryId(NotificationTriggerId value) => value.Id;
}
}