Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Jobs/Timing/IJobTiming.cs
2025-05-18 13:04:45 +08:00

44 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Diagnostics.CodeAnalysis;
using Microsoft.Extensions.Logging;
namespace EpicGames.Horde.Jobs.Timing
{
/// <summary>
/// Timing information for a particular job
/// </summary>
public interface IJobTiming
{
/// <summary>
/// Gets timing information for a particular step
/// </summary>
/// <param name="name">Name of the node being executed</param>
/// <param name="logger">Logger for diagnostic messages</param>
/// <param name="timing">Receives the timing information for the given step</param>
/// <returns>True if the timing was found</returns>
public bool TryGetStepTiming(string name, ILogger logger, [NotNullWhen(true)] out IJobStepTiming? timing);
}
/// <summary>
/// Information about the timing for an individual step
/// </summary>
public interface IJobStepTiming
{
/// <summary>
/// Wait time before executing the group containing this node
/// </summary>
public float? AverageWaitTime { get; }
/// <summary>
/// Time taken for the group containing this node to initialize
/// </summary>
public float? AverageInitTime { get; }
/// <summary>
/// Time spent executing this node
/// </summary>
public float? AverageDuration { get; }
}
}