Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Jobs/JobStepId.cs
2025-05-18 13:04:45 +08:00

63 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using EpicGames.Core;
namespace EpicGames.Horde.Jobs
{
/// <summary>
/// Identifier for a jobstep
/// </summary>
/// <param name="Id">Id to construct from</param>
[LogValueType]
[JsonSchemaString]
[TypeConverter(typeof(SubResourceIdTypeConverter<JobStepId, JobStepIdConverter>))]
[SubResourceIdConverter(typeof(JobStepIdConverter))]
public readonly record struct JobStepId(SubResourceId Id)
{
/// <summary>
/// Constructor
/// </summary>
public JobStepId(ushort value) : this(new SubResourceId(value))
{ }
/// <summary>
/// Creates a new <see cref="JobId"/>
/// </summary>
public static JobStepId GenerateNewId() => new JobStepId(SubResourceId.GenerateNewId());
/// <inheritdoc cref="SubResourceId.Parse(System.String)"/>
public static JobStepId Parse(string text) => new JobStepId(SubResourceId.Parse(text));
/// <inheritdoc cref="SubResourceId.TryParse(System.String, out SubResourceId)"/>
public static bool TryParse(string text, out JobStepId stepId)
{
if (SubResourceId.TryParse(text, out SubResourceId subResourceId))
{
stepId = new JobStepId(subResourceId);
return true;
}
else
{
stepId = default;
return false;
}
}
/// <inheritdoc/>
public override string ToString() => Id.ToString();
}
/// <summary>
/// Converter to and from <see cref="SubResourceId"/> instances.
/// </summary>
class JobStepIdConverter : SubResourceIdConverter<JobStepId>
{
/// <inheritdoc/>
public override JobStepId FromSubResourceId(SubResourceId id) => new JobStepId(id);
/// <inheritdoc/>
public override SubResourceId ToSubResourceId(JobStepId value) => value.Id;
}
}