Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Jobs/JobId.cs
2025-05-18 13:04:45 +08:00

42 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using EpicGames.Core;
namespace EpicGames.Horde.Jobs
{
/// <summary>
/// Identifier for a job
/// </summary>
/// <param name="Id">Id to construct from</param>
[LogValueType]
[JsonSchemaString]
[TypeConverter(typeof(BinaryIdTypeConverter<JobId, JobIdConverter>))]
[BinaryIdConverter(typeof(JobIdConverter))]
public readonly record struct JobId(BinaryId Id)
{
/// <summary>
/// Constant value for an empty job id
/// </summary>
public static JobId Empty { get; } = default;
/// <inheritdoc cref="BinaryId.Parse(System.String)"/>
public static JobId Parse(string text) => new JobId(BinaryId.Parse(text));
/// <inheritdoc/>
public override string ToString() => Id.ToString();
}
/// <summary>
/// Converter to and from <see cref="BinaryId"/> instances.
/// </summary>
class JobIdConverter : BinaryIdConverter<JobId>
{
/// <inheritdoc/>
public override JobId FromBinaryId(BinaryId id) => new JobId(id);
/// <inheritdoc/>
public override BinaryId ToBinaryId(JobId value) => value.Id;
}
}