Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Issues/WorkflowId.cs
2025-05-18 13:04:45 +08:00

50 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using EpicGames.Core;
using EpicGames.Serialization;
namespace EpicGames.Horde.Issues
{
/// <summary>
/// Identifier for a workflow
/// </summary>
/// <param name="Id">Id to construct from</param>
[JsonSchemaString]
[TypeConverter(typeof(StringIdTypeConverter<WorkflowId, WorkflowIdConverter>))]
[StringIdConverter(typeof(WorkflowIdConverter))]
[CbConverter(typeof(StringIdCbConverter<WorkflowId, WorkflowIdConverter>))]
public readonly record struct WorkflowId(StringId Id)
{
/// <summary>
/// Empty workflow id constant
/// </summary>
public static WorkflowId Empty { get; } = default;
/// <summary>
/// Constructor
/// </summary>
public WorkflowId(string id) : this(new StringId(id))
{
}
/// <inheritdoc cref="StringId.IsEmpty"/>
public bool IsEmpty => Id.IsEmpty;
/// <inheritdoc/>
public override string ToString() => Id.ToString();
}
/// <summary>
/// Converter to and from <see cref="StringId"/> instances.
/// </summary>
class WorkflowIdConverter : StringIdConverter<WorkflowId>
{
/// <inheritdoc/>
public override WorkflowId FromStringId(StringId id) => new WorkflowId(id);
/// <inheritdoc/>
public override StringId ToStringId(WorkflowId value) => value.Id;
}
}