Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Issues/Handlers/SystemicIssueHandler.cs
2025-05-18 13:04:45 +08:00

76 lines
2.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace EpicGames.Horde.Issues.Handlers
{
/// <summary>
/// Instance of a particular systemic error
/// </summary>
[IssueHandler]
public class SystemicIssueHandler : IssueHandler
{
/// <summary>
/// Known systemic errors
/// </summary>
static readonly HashSet<EventId> s_knownSystemic = new HashSet<EventId> { KnownLogEvents.Horde, KnownLogEvents.Horde_InvalidPreflight };
/// <inheritdoc/>
public override int Priority => 10;
/// <summary>
/// Determines if the given event id matches
/// </summary>
/// <param name="eventId">The event id to compare</param>
/// <returns>True if the given event id matches</returns>
public static bool IsMatchingEventId(EventId eventId)
{
return s_knownSystemic.Contains(eventId) || (eventId.Id >= KnownLogEvents.Systemic.Id && eventId.Id <= KnownLogEvents.Systemic_Max.Id);
}
bool _nonSystemicError = false;
readonly IssueHandlerContext _context;
readonly List<IssueEventGroup> _issues = new List<IssueEventGroup>();
/// <summary>
/// Constructor
/// </summary>
public SystemicIssueHandler(IssueHandlerContext context) => _context = context;
/// <inheritdoc/>
public override bool HandleEvent(IssueEvent logEvent)
{
if (logEvent.EventId != null)
{
if (IsMatchingEventId(logEvent.EventId.Value))
{
if (_nonSystemicError)
{
return true;
}
else
{
IssueEventGroup issue = new IssueEventGroup("Systemic", "Systemic {Severity} in {Nodes}", IssueChangeFilter.None);
issue.Keys.Add(IssueKey.FromStep(_context.StreamId, _context.TemplateId, _context.NodeName));
issue.Events.Add(logEvent);
_issues.Add(issue);
return true;
}
}
else if (logEvent.Severity >= LogLevel.Error)
{
// We've seen a non-systemic error event, so ignore this systemic event to prevent superfluous issues from being created
_nonSystemicError = true;
}
}
return false;
}
/// <inheritdoc/>
public override IEnumerable<IssueEventGroup> GetIssues() => _issues;
}
}