50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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namespace EpicGames.Horde.Issues.Handlers
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{
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/// <summary>
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/// Instance of a particular shader compile error
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/// </summary>
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[IssueHandler]
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public class ShaderIssueHandler : IssueHandler
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{
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readonly List<IssueEventGroup> _issues = new List<IssueEventGroup>();
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static bool IsMatchingEventId(EventId id) => id == KnownLogEvents.Engine_ShaderCompiler;
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static bool IsMaskedEventId(EventId id) => id == KnownLogEvents.Generic || id == KnownLogEvents.ExitCode || id == KnownLogEvents.Systemic_Xge_BuildFailed || id == KnownLogEvents.Engine_Crash || id == KnownLogEvents.AutomationTool_CrashExitCode || id == KnownLogEvents.Engine_AppError;
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/// <inheritdoc/>
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public override int Priority => 10;
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/// <inheritdoc/>
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public override bool HandleEvent(IssueEvent logEvent)
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{
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if (logEvent.EventId.HasValue)
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{
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EventId eventId = logEvent.EventId.Value;
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if (IsMatchingEventId(eventId))
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{
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IssueEventGroup issue = new IssueEventGroup("Shader", "Shader compile {Severity} in {Files}", IssueChangeFilter.Code);
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issue.Events.Add(logEvent);
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issue.Keys.AddSourceFiles(logEvent);
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_issues.Add(issue);
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return true;
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}
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else if (_issues.Count > 0 && IsMaskedEventId(eventId))
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{
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return true;
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}
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}
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return false;
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}
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/// <inheritdoc/>
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public override IEnumerable<IssueEventGroup> GetIssues() => _issues;
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}
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}
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