48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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namespace EpicGames.Horde.Issues.Handlers
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{
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/// <summary>
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/// Default handler for log events not matched by any other handler
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/// </summary>
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[IssueHandler]
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public class DefaultIssueHandler : IssueHandler
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{
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readonly IssueHandlerContext _context;
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IssueEventGroup? _issue;
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/// <inheritdoc/>
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public override int Priority => 0;
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/// <summary>
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/// Constructor
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/// </summary>
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public DefaultIssueHandler(IssueHandlerContext context) => _context = context;
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/// <inheritdoc/>
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public override bool HandleEvent(IssueEvent issueEvent)
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{
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if (_issue == null)
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{
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_issue = new IssueEventGroup("Default", "{Severity} in {Meta:Node}", IssueChangeFilter.All);
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_issue.Metadata.Add("Node", _context.NodeName);
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_issue.Keys.Add(IssueKey.FromStep(_context.StreamId, _context.TemplateId, _context.NodeName));
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}
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_issue.Events.Add(issueEvent);
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return true;
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}
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/// <inheritdoc/>
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public override IEnumerable<IssueEventGroup> GetIssues()
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{
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if (_issue != null)
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{
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yield return _issue;
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}
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}
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}
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}
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