74 lines
4.0 KiB
XML
74 lines
4.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<Deterministic>true</Deterministic>
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<RootNamespace>EpicGames.Horde</RootNamespace>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development;Analyze</Configurations>
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<Nullable>enable</Nullable>
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<DebugType>pdbonly</DebugType>
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<DebugType Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' And '$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture)' == 'Arm64'">portable</DebugType>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<RunAnalyzersDuringBuild>false</RunAnalyzersDuringBuild>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DocumentationFile></DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
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<DocumentationFile></DocumentationFile>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<DocumentationFile></DocumentationFile>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
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<DocumentationFile></DocumentationFile>
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<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\Shared\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="BitFaster.Caching" Version="2.4.1" />
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<PackageReference Include="Dapper" Version="2.1.24" />
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<PackageReference Include="Google.Protobuf" Version="3.25.1" />
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<PackageReference Include="Grpc.Net.Client" Version="2.59.0" />
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<PackageReference Include="Grpc.Tools" Version="2.59.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="K4os.Compression.LZ4" Version="1.2.16" />
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<PackageReference Include="System.IO.Pipelines" Version="8.0.0" />
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<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.10" />
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<PackageReference Include="Microsoft.Extensions.Caching.Abstractions" Version="8.0.0" />
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<PackageReference Include="Microsoft.Extensions.Caching.Memory" Version="8.0.1" />
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<PackageReference Include="Microsoft.VisualStudio.Threading.Analyzers" Version="17.11.20">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="System.Linq.Async" Version="6.0.1" />
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<PackageReference Include="ZstdSharp.Port" Version="0.8.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\EpicGames.Core\EpicGames.Core.csproj" />
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<ProjectReference Include="..\EpicGames.IoHash\EpicGames.IoHash.csproj" />
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<ProjectReference Include="..\EpicGames.OIDC\EpicGames.OIDC.csproj" />
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<ProjectReference Include="..\EpicGames.Oodle\EpicGames.Oodle.csproj" />
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<ProjectReference Include="..\EpicGames.Serialization\EpicGames.Serialization.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Protobuf Include="Protos\horde\log_rpc.proto" ProtoRoot="Protos" GrpcServices="Both" Access="Public" />
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<Protobuf Include="Protos\horde\log_rpc_messages.proto" ProtoRoot="Protos" Access="Public" />
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</ItemGroup>
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</Project> |