Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/EpicGames.Horde.csproj
2025-05-18 13:04:45 +08:00

74 lines
4.0 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<Deterministic>true</Deterministic>
<RootNamespace>EpicGames.Horde</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development;Analyze</Configurations>
<Nullable>enable</Nullable>
<DebugType>pdbonly</DebugType>
<DebugType Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' And '$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture)' == 'Arm64'">portable</DebugType>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<RunAnalyzersDuringBuild>false</RunAnalyzersDuringBuild>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
<DocumentationFile></DocumentationFile>
<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<PackageReference Include="BitFaster.Caching" Version="2.4.1" />
<PackageReference Include="Dapper" Version="2.1.24" />
<PackageReference Include="Google.Protobuf" Version="3.25.1" />
<PackageReference Include="Grpc.Net.Client" Version="2.59.0" />
<PackageReference Include="Grpc.Tools" Version="2.59.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="K4os.Compression.LZ4" Version="1.2.16" />
<PackageReference Include="System.IO.Pipelines" Version="8.0.0" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.10" />
<PackageReference Include="Microsoft.Extensions.Caching.Abstractions" Version="8.0.0" />
<PackageReference Include="Microsoft.Extensions.Caching.Memory" Version="8.0.1" />
<PackageReference Include="Microsoft.VisualStudio.Threading.Analyzers" Version="17.11.20">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.Linq.Async" Version="6.0.1" />
<PackageReference Include="ZstdSharp.Port" Version="0.8.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EpicGames.Core\EpicGames.Core.csproj" />
<ProjectReference Include="..\EpicGames.IoHash\EpicGames.IoHash.csproj" />
<ProjectReference Include="..\EpicGames.OIDC\EpicGames.OIDC.csproj" />
<ProjectReference Include="..\EpicGames.Oodle\EpicGames.Oodle.csproj" />
<ProjectReference Include="..\EpicGames.Serialization\EpicGames.Serialization.csproj" />
</ItemGroup>
<ItemGroup>
<Protobuf Include="Protos\horde\log_rpc.proto" ProtoRoot="Protos" GrpcServices="Both" Access="Public" />
<Protobuf Include="Protos\horde\log_rpc_messages.proto" ProtoRoot="Protos" Access="Public" />
</ItemGroup>
</Project>