Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/Artifacts/ArtifactName.cs
2025-05-18 13:04:45 +08:00

39 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using EpicGames.Core;
namespace EpicGames.Horde.Artifacts
{
/// <summary>
/// Name of an artifact
/// </summary>
/// <param name="Id">The artifact type</param>
[JsonSchemaString]
[StringIdConverter(typeof(ArtifactNameConverter))]
[TypeConverter(typeof(StringIdTypeConverter<ArtifactName, ArtifactNameConverter>))]
public readonly record struct ArtifactName(StringId Id)
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="id">Identifier for the artifact type</param>
public ArtifactName(string id) : this(new StringId(id)) { }
/// <inheritdoc/>
public override string ToString() => Id.ToString();
}
/// <summary>
/// Converter to and from <see cref="StringId"/> instances.
/// </summary>
class ArtifactNameConverter : StringIdConverter<ArtifactName>
{
/// <inheritdoc/>
public override ArtifactName FromStringId(StringId id) => new ArtifactName(id);
/// <inheritdoc/>
public override StringId ToStringId(ArtifactName value) => value.Id;
}
}