66 lines
2.3 KiB
XML
66 lines
2.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Configurations>Debug;Release;Development;Analyze</Configurations>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
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<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<DocumentationFile></DocumentationFile>
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<NoWarn>1701;1702;1591</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<NoWarn>1701;1702;1591</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<NoWarn>1701;1702;1591</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|AnyCPU'">
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<NoWarn>1701;1702;1591</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
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<PackageReference Include="MSTest.TestAdapter" Version="3.6.2">
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<TreatAsUsed>true</TreatAsUsed>
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</PackageReference>
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<PackageReference Include="MSTest.TestFramework" Version="3.6.2" />
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<PackageReference Include="coverlet.collector" Version="6.0.2">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="System.Linq.Async" Version="6.0.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\EpicGames.Core\EpicGames.Core.csproj" />
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<ProjectReference Include="..\EpicGames.Horde\EpicGames.Horde.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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