Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core/ZipArchiveExtensions.cs
2025-05-18 13:04:45 +08:00

83 lines
2.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.IO.Compression;
using System.Runtime.InteropServices;
#pragma warning disable CA1707 // Identifiers should not contain underscores
namespace EpicGames.Core
{
/// <summary>
/// Additional functionality around <see cref="System.IO.Compression.ZipArchive"/> to support non-Windows filesystems
/// </summary>
public static class ZipArchiveExtensions
{
/// <summary>
/// Create a zip archive entry, preserving platform mode bits
/// </summary>
/// <param name="destination"></param>
/// <param name="sourceFileName"></param>
/// <param name="entryName"></param>
/// <param name="compressionLevel"></param>
/// <returns></returns>
public static ZipArchiveEntry CreateEntryFromFile_CrossPlatform(this ZipArchive destination, string sourceFileName, string entryName, CompressionLevel compressionLevel)
{
ZipArchiveEntry entry = ZipFileExtensions.CreateEntryFromFile(destination, sourceFileName, entryName, compressionLevel);
int result = -1;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
result = FileUtils.GetFileMode_Linux(sourceFileName);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
result = FileUtils.GetFileMode_Mac(sourceFileName);
}
if(result >= 0)
{
entry.ExternalAttributes = (int)result << 16;
}
return entry;
}
/// <summary>
/// Extract a zip archive entry, preserving platform mode bits
/// </summary>
/// <param name="entry"></param>
/// <param name="targetFileName"></param>
/// <param name="overwrite"></param>
public static void ExtractToFile_CrossPlatform(this ZipArchiveEntry entry, string targetFileName, bool overwrite)
{
// This seems to be consistently at least 35% faster than ZipFileExtensions.ExtractToFile(Entry, TargetFileName, Overwrite) when the
// archive contains many small files.
using (FileStream outputStream = new FileStream(targetFileName, overwrite ? FileMode.Create : FileMode.CreateNew, FileAccess.Write))
{
using (Stream inputStream = entry.Open())
{
inputStream.CopyTo(outputStream);
}
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
int mode = entry.ExternalAttributes >> 16;
if(mode != 0)
{
FileUtils.SetFileMode_Linux(targetFileName, (ushort)mode);
}
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
int mode = entry.ExternalAttributes >> 16;
if (mode != 0)
{
FileUtils.SetFileMode_Mac(targetFileName, (ushort)mode);
}
}
}
}
}