Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core/StreamWrapper.cs
2025-05-18 13:04:45 +08:00

192 lines
5.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
#pragma warning disable CA1710
namespace EpicGames.Core
{
/// <summary>
/// <see cref="Stream"/> implementation that wraps another stream, allowing derived classes to override some methods of their chosing.
/// </summary>
public class StreamWrapper : Stream
{
readonly Stream _inner;
/// <summary>
/// Accessor for the wrapped stream
/// </summary>
protected Stream Inner => _inner;
/// <inheritdoc/>
public override bool CanRead => _inner.CanRead;
/// <inheritdoc/>
public override bool CanSeek => _inner.CanSeek;
/// <inheritdoc/>
public override bool CanTimeout => _inner.CanTimeout;
/// <inheritdoc/>
public override bool CanWrite => _inner.CanWrite;
/// <inheritdoc/>
public override long Length => _inner.Length;
/// <inheritdoc/>
public override long Position { get => _inner.Position; set => _inner.Position = value; }
/// <inheritdoc/>
public override int ReadTimeout { get => _inner.ReadTimeout; set => _inner.ReadTimeout = value; }
/// <inheritdoc/>
public override int WriteTimeout { get => _inner.WriteTimeout; set => _inner.WriteTimeout = value; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="inner">The stream to wrap</param>
public StreamWrapper(Stream inner) => _inner = inner;
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_inner.Dispose();
}
}
/// <inheritdoc/>
public override async ValueTask DisposeAsync()
{
await base.DisposeAsync();
await _inner.DisposeAsync();
GC.SuppressFinalize(this);
}
/// <inheritdoc/>
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state) => _inner.BeginRead(buffer, offset, count, callback, state);
/// <inheritdoc/>
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state) => _inner.BeginWrite(buffer, offset, count, callback, state);
/// <inheritdoc/>
public override void Close() => _inner.Close();
/// <inheritdoc/>
public override void CopyTo(Stream destination, int bufferSize) => _inner.CopyTo(destination, bufferSize);
/// <inheritdoc/>
public override Task CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken) => _inner.CopyToAsync(destination, bufferSize, cancellationToken);
/// <inheritdoc/>
public override int EndRead(IAsyncResult asyncResult) => _inner.EndRead(asyncResult);
/// <inheritdoc/>
public override void EndWrite(IAsyncResult asyncResult) => _inner.EndWrite(asyncResult);
/// <inheritdoc/>
public override void Flush() => _inner.Flush();
/// <inheritdoc/>
public override Task FlushAsync(CancellationToken cancellationToken) => _inner.FlushAsync(cancellationToken);
/// <inheritdoc/>
public override int Read(byte[] buffer, int offset, int count) => _inner.Read(buffer, offset, count);
/// <inheritdoc/>
public override int Read(Span<byte> buffer) => _inner.Read(buffer);
/// <inheritdoc/>
public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken) => _inner.ReadAsync(buffer, offset, count, cancellationToken);
/// <inheritdoc/>
public override ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default) => _inner.ReadAsync(buffer, cancellationToken);
/// <inheritdoc/>
public override int ReadByte() => _inner.ReadByte();
/// <inheritdoc/>
public override long Seek(long offset, SeekOrigin origin) => _inner.Seek(offset, origin);
/// <inheritdoc/>
public override void SetLength(long value) => _inner.SetLength(value);
/// <inheritdoc/>
public override void Write(byte[] buffer, int offset, int count) => _inner.Write(buffer, offset, count);
/// <inheritdoc/>
public override void Write(ReadOnlySpan<byte> buffer) => _inner.Write(buffer);
/// <inheritdoc/>
public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken) => _inner.WriteAsync(buffer, offset, count, cancellationToken);
/// <inheritdoc/>
public override ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellationToken = default) => _inner.WriteAsync(buffer, cancellationToken);
/// <inheritdoc/>
public override void WriteByte(byte value) => _inner.WriteByte(value);
}
/// <summary>
/// Extension methods for <see cref="StreamWrapper"/>
/// </summary>
public static class StreamWrapperExtensions
{
class StreamResourceOwner : StreamWrapper
{
IDisposable? _resource;
public StreamResourceOwner(Stream inner, IDisposable resource)
: base(inner)
{
_resource = resource;
}
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
if (disposing)
{
DisposeResource();
}
base.Dispose(disposing);
}
/// <inheritdoc/>
public override async ValueTask DisposeAsync()
{
DisposeResource();
await base.DisposeAsync();
}
void DisposeResource()
{
if (_resource != null)
{
_resource.Dispose();
_resource = null;
}
}
}
/// <summary>
/// Wraps ownership of another resource with a stream
/// </summary>
/// <param name="stream">Stream to wrap</param>
/// <param name="resource">Additional resource to control ownership of</param>
/// <returns>New stream which will dispose of the given resource when it is disposed</returns>
public static Stream WrapOwnership(this Stream stream, IDisposable resource) => new StreamResourceOwner(stream, resource);
}
}