Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core/LogValue.cs
2025-05-18 13:04:45 +08:00

151 lines
5.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text.Json.Serialization;
namespace EpicGames.Core
{
/// <summary>
/// Different types of log values (stored in the $type field of log properties)
/// </summary>
public static class LogValueType
{
#pragma warning disable CS1591
public static readonly Utf8String Asset = new Utf8String("Asset");
public static readonly Utf8String SourceFile = new Utf8String("SourceFile");
public static readonly Utf8String Object = new Utf8String("Object"); // Arbitrary structured object
public static readonly Utf8String Channel = new Utf8String("Channel");
public static readonly Utf8String Severity = new Utf8String("Severity");
public static readonly Utf8String Message = new Utf8String("Message");
public static readonly Utf8String LineNumber = new Utf8String("Line");
public static readonly Utf8String ColumnNumber = new Utf8String("Column");
public static readonly Utf8String Symbol = new Utf8String("Symbol");
public static readonly Utf8String ErrorCode = new Utf8String("ErrorCode");
public static readonly Utf8String ToolName = new Utf8String("ToolName");
public static readonly Utf8String ScreenshotTest = new Utf8String("ScreenshotTest");
public static readonly Utf8String DepotPath = new Utf8String("DepotPath");
public static readonly Utf8String Link = new Utf8String("Link");
#pragma warning restore CS1591
}
/// <summary>
/// Attribute indicating that a type should be tagged in log output
/// </summary>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
public sealed class LogValueTypeAttribute : Attribute
{
/// <summary>
/// Name to use for the type tag
/// </summary>
public string? Name { get; }
/// <summary>
/// Constructor
/// </summary>
public LogValueTypeAttribute(string? name = null) => Name = name;
}
/// <summary>
/// Information for a structured value for use in log events
/// </summary>
public sealed class LogValue
{
/// <summary>
/// Type of the event
/// </summary>
public Utf8String Type { get; set; }
/// <summary>
/// Rendering of the value
/// </summary>
public string Text { get; set; }
/// <summary>
/// Properties associated with the value
/// </summary>
public Dictionary<Utf8String, object?>? Properties { get; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="type">Type of the value</param>
/// <param name="text">Rendering of the value as text</param>
/// <param name="properties">Additional properties for this value</param>
public LogValue(Utf8String type, string text, Dictionary<Utf8String, object?>? properties = null)
{
Type = type;
Text = text;
Properties = properties;
}
/// <summary>
/// Construct a source file log value with an overridden display text
/// </summary>
/// <param name="file">Source file to reference</param>
/// <param name="text">Display text for the fiel</param>
public static LogValue SourceFile(FileReference file, string text)
{
return new LogValue(LogValueType.SourceFile, text, new Dictionary<Utf8String, object?> { [LogEventPropertyName.File] = file.FullName });
}
/// <summary>
/// Constructs a value which contains a hyperlink to an external page
/// </summary>
/// <param name="target">Target URL</param>
public static LogValue Link(Uri target)
{
return Link(target, target.ToString());
}
/// <summary>
/// Constructs a value which contains a hyperlink to an external page
/// </summary>
/// <param name="target">Target URL</param>
/// <param name="text">Text to render for the link</param>
public static LogValue Link(Uri target, string text)
{
return new LogValue(LogValueType.Link, text, new Dictionary<Utf8String, object?> { [LogEventPropertyName.Target] = target.ToString() });
}
/// <summary>
/// Creates a LogValue from an object, overriding the type and display text for it
/// </summary>
/// <param name="obj">The object to construct from</param>
/// <returns></returns>
public static LogValue FromObject(object obj) => FromObject(LogValueType.Object, obj.ToString() ?? String.Empty, obj);
/// <summary>
/// Creates a LogValue from an object, overriding the type and display text for it
/// </summary>
/// <param name="type">Type of the object</param>
/// <param name="text">Rendered representation of the object in the output string</param>
/// <param name="obj">The object to construct from</param>
/// <returns></returns>
public static LogValue FromObject(Utf8String type, string text, object obj)
{
Type objType = obj.GetType();
Dictionary<Utf8String, object?>? properties = null;
foreach (PropertyInfo propertyInfo in objType.GetProperties())
{
if (propertyInfo.GetCustomAttribute<JsonIgnoreAttribute>() == null)
{
string name = propertyInfo.GetCustomAttribute<JsonPropertyNameAttribute>()?.Name ?? propertyInfo.Name;
properties ??= [];
properties[new Utf8String(name)] = propertyInfo.GetValue(obj)!;
}
}
return new LogValue(type, text, properties);
}
/// <inheritdoc/>
public override string ToString()
{
return Text;
}
}
}