Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core/ContentHash.cs
2025-05-18 13:04:45 +08:00

374 lines
11 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
#pragma warning disable CA5351 // Do Not Use Broken Cryptographic Algorithms
#pragma warning disable CA5350 // Do Not Use Weak Cryptographic Algorithms
#pragma warning disable CA1819 // Properties should not return arrays
namespace EpicGames.Core
{
/// <summary>
/// Stores the hash value for a piece of content as a byte array, allowing it to be used as a dictionary key
/// </summary>
[JsonConverter(typeof(ContentHashJsonConverter))]
public class ContentHash : IEquatable<ContentHash>
{
/// <summary>
/// Length of an MD5 hash
/// </summary>
public const int LengthMD5 = 16;
/// <summary>
/// Length of a SHA1 hash
/// </summary>
public const int LengthSHA1 = 20;
/// <summary>
/// Retrieves an empty content hash
/// </summary>
public static ContentHash Empty { get; } = new ContentHash([]);
/// <summary>
/// The bytes compromising this hash
/// </summary>
public byte[] Bytes
{
get;
private set;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="bytes">The hash data</param>
public ContentHash(byte[] bytes)
{
Bytes = bytes;
}
/// <summary>
/// Compares two content hashes for equality
/// </summary>
/// <param name="other">The object to compare against</param>
/// <returns>True if the hashes are equal, false otherwise</returns>
public override bool Equals(object? other)
{
return Equals(other as ContentHash);
}
/// <summary>
/// Compares two content hashes for equality
/// </summary>
/// <param name="other">The hash to compare against</param>
/// <returns>True if the hashes are equal, false otherwise</returns>
public bool Equals(ContentHash? other)
{
if (other is null)
{
return false;
}
else
{
return Bytes.SequenceEqual(other.Bytes);
}
}
/// <summary>
/// Compares two content hash objects for equality
/// </summary>
/// <param name="a">The first hash to compare</param>
/// <param name="b">The second has to compare</param>
/// <returns>True if the objects are equal, false otherwise</returns>
public static bool operator ==(ContentHash? a, ContentHash? b)
{
if (a is null)
{
return b is null;
}
else
{
return a.Equals(b);
}
}
/// <summary>
/// Compares two content hash objects for inequality
/// </summary>
/// <param name="a">The first hash to compare</param>
/// <param name="b">The second has to compare</param>
/// <returns>True if the objects are not equal, false otherwise</returns>
public static bool operator !=(ContentHash? a, ContentHash? b)
{
return !(a == b);
}
/// <summary>
/// Creates a content hash for a block of data, using a given algorithm.
/// </summary>
/// <param name="data">Data to compute the hash for</param>
/// <param name="algorithm">Algorithm to use to create the hash</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static ContentHash Compute(byte[] data, HashAlgorithm algorithm)
{
return new ContentHash(algorithm.ComputeHash(data));
}
/// <summary>
/// Creates a content hash for a block of data, using a given algorithm.
/// </summary>
/// <param name="data">Data to compute the hash for</param>
/// <param name="offset">Offset to the start of the data</param>
/// <param name="count">Length of the data</param>
/// <param name="algorithm">Algorithm to use to create the hash</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static ContentHash Compute(byte[] data, int offset, int count, HashAlgorithm algorithm)
{
return new ContentHash(algorithm.ComputeHash(data, offset, count));
}
/// <summary>
/// Creates a content hash for a string, using a given algorithm.
/// </summary>
/// <param name="text">Text to compute a hash for</param>
/// <param name="algorithm">Algorithm to use to create the hash</param>
/// <returns>New content hash instance containing the hash of the text</returns>
public static ContentHash Compute(string text, HashAlgorithm algorithm)
{
return new ContentHash(algorithm.ComputeHash(Encoding.Unicode.GetBytes(text)));
}
/// <summary>
/// Creates a content hash for a file, using a given algorithm.
/// </summary>
/// <param name="location">File to compute a hash for</param>
/// <param name="algorithm">Algorithm to use to create the hash</param>
/// <returns>New content hash instance containing the hash of the file</returns>
public static ContentHash Compute(FileReference location, HashAlgorithm algorithm)
{
using (FileStream stream = FileReference.Open(location, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return new ContentHash(algorithm.ComputeHash(stream));
}
}
/// <summary>
/// Creates a content hash for a block of data using MD5
/// </summary>
/// <param name="data">Data to compute the hash for</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static ContentHash MD5(byte[] data)
{
using (MD5 algorithm = System.Security.Cryptography.MD5.Create())
{
return Compute(data, algorithm);
}
}
/// <summary>
/// Creates a content hash for a block of data using MD5
/// </summary>
/// <param name="data">Data to compute the hash for</param>
/// <param name="offset">Offset to the start of the data</param>
/// <param name="count">Length of the data</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static ContentHash MD5(byte[] data, int offset, int count)
{
using (MD5 algorithm = System.Security.Cryptography.MD5.Create())
{
return Compute(data, offset, count, algorithm);
}
}
/// <summary>
/// Creates a content hash for a string using MD5.
/// </summary>
/// <param name="text">Text to compute a hash for</param>
/// <returns>New content hash instance containing the hash of the text</returns>
public static ContentHash MD5(string text)
{
using (MD5 algorithm = System.Security.Cryptography.MD5.Create())
{
return Compute(text, algorithm);
}
}
/// <summary>
/// Creates a content hash for a file, using a given algorithm.
/// </summary>
/// <param name="location">File to compute a hash for</param>
/// <returns>New content hash instance containing the hash of the file</returns>
public static ContentHash MD5(FileReference location)
{
using (MD5 algorithm = System.Security.Cryptography.MD5.Create())
{
return Compute(location, algorithm);
}
}
/// <summary>
/// Creates a content hash for a block of data using SHA1
/// </summary>
/// <param name="data">Data to compute the hash for</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static ContentHash SHA1(byte[] data)
{
using (SHA1 algorithm = System.Security.Cryptography.SHA1.Create())
{
return Compute(data, algorithm);
}
}
/// <summary>
/// Creates a content hash for a string using SHA1.
/// </summary>
/// <param name="text">Text to compute a hash for</param>
/// <returns>New content hash instance containing the hash of the text</returns>
public static ContentHash SHA1(string text)
{
using (SHA1 algorithm = System.Security.Cryptography.SHA1.Create())
{
return Compute(text, algorithm);
}
}
/// <summary>
/// Creates a content hash for a file using SHA1.
/// </summary>
/// <param name="location">File to compute a hash for</param>
/// <returns>New content hash instance containing the hash of the file</returns>
public static ContentHash SHA1(FileReference location)
{
using (SHA1 algorithm = System.Security.Cryptography.SHA1.Create())
{
return Compute(location, algorithm);
}
}
/// <summary>
/// Parse a hash from a string
/// </summary>
/// <param name="text">Text to parse</param>
/// <returns>Value of the hash</returns>
public static ContentHash Parse(string text)
{
ContentHash? hash;
if (!TryParse(text, out hash))
{
throw new ArgumentException(String.Format("'{0}' is not a valid content hash", text));
}
return hash;
}
/// <summary>
/// Parse a hash from a string
/// </summary>
/// <param name="text">Text to parse</param>
/// <param name="hash"></param>
/// <returns>Value of the hash</returns>
public static bool TryParse(string text, [NotNullWhen(true)] out ContentHash? hash)
{
byte[]? bytes;
if (StringUtils.TryParseHexString(text, out bytes))
{
hash = new ContentHash(bytes);
return true;
}
else
{
hash = null;
return false;
}
}
/// <summary>
/// Computes a hash code for this digest
/// </summary>
/// <returns>Integer value to use as a hash code</returns>
public override int GetHashCode()
{
int hashCode = Bytes[0];
for (int idx = 1; idx < Bytes.Length; idx++)
{
hashCode = (hashCode * 31) + Bytes[idx];
}
return hashCode;
}
/// <summary>
/// Formats this hash as a string
/// </summary>
/// <returns>The hashed value</returns>
public override string ToString()
{
return StringUtils.FormatHexString(Bytes);
}
}
/// <summary>
/// Converts <see cref="ContentHash"/> values to and from JSON
/// </summary>
public class ContentHashJsonConverter : JsonConverter<ContentHash>
{
/// <inheritdoc/>
public override ContentHash Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
return ContentHash.Parse(reader.GetString()!);
}
/// <inheritdoc/>
public override void Write(Utf8JsonWriter writer, ContentHash value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
}
/// <summary>
/// Utility methods for serializing ContentHash objects
/// </summary>
public static class ContentHashExtensionMethods
{
/// <summary>
/// Writes a ContentHash to a binary archive
/// </summary>
/// <param name="writer">The writer to output data to</param>
/// <param name="hash">The hash to write</param>
public static void WriteContentHash(this BinaryArchiveWriter writer, ContentHash? hash)
{
if (hash is null)
{
writer.WriteByteArray(null);
}
else
{
writer.WriteByteArray(hash.Bytes);
}
}
/// <summary>
/// Reads a ContentHash from a binary archive
/// </summary>
/// <param name="reader">Reader to serialize data from</param>
/// <returns>New hash instance</returns>
public static ContentHash? ReadContentHash(this BinaryArchiveReader reader)
{
byte[]? data = reader.ReadByteArray();
if (data == null)
{
return null;
}
else
{
return new ContentHash(data);
}
}
}
}