65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace EpicGames.BuildGraph
|
|
{
|
|
/// <summary>
|
|
/// Helper class for writing BuildGraph bytecode to a buffer.
|
|
/// </summary>
|
|
public abstract class BgBytecodeWriter
|
|
{
|
|
/// <summary>
|
|
/// Writes an opcode to the output
|
|
/// </summary>
|
|
/// <param name="opcode"></param>
|
|
public abstract void WriteOpcode(BgOpcode opcode);
|
|
|
|
/// <summary>
|
|
/// Writes a string to the output
|
|
/// </summary>
|
|
/// <param name="str"></param>
|
|
public abstract void WriteString(string str);
|
|
|
|
/// <summary>
|
|
/// Writes a reference to an interned string to the output
|
|
/// </summary>
|
|
/// <param name="name">Name to write</param>
|
|
public abstract void WriteName(string name);
|
|
|
|
/// <summary>
|
|
/// Writes a signed integer value to the output
|
|
/// </summary>
|
|
/// <param name="value"></param>
|
|
public abstract void WriteSignedInteger(long value);
|
|
|
|
/// <summary>
|
|
/// Writes an unsigned integer to the output
|
|
/// </summary>
|
|
/// <param name="value"></param>
|
|
public void WriteUnsignedInteger(int value) => WriteUnsignedInteger((ulong)value);
|
|
|
|
/// <summary>
|
|
/// Writes an unsigned integer to the output
|
|
/// </summary>
|
|
/// <param name="value"></param>
|
|
public abstract void WriteUnsignedInteger(ulong value);
|
|
|
|
/// <summary>
|
|
/// Writes an expression to the output buffer
|
|
/// </summary>
|
|
/// <param name="expr"></param>
|
|
public abstract void WriteExpr(BgExpr expr);
|
|
|
|
/// <summary>
|
|
/// Writes an expression as a standalone fragment, encoding just the fragment index into the output stream
|
|
/// </summary>
|
|
/// <param name="expr"></param>
|
|
public abstract void WriteExprAsFragment(BgExpr expr);
|
|
|
|
/// <summary>
|
|
/// Writes a thunk to native code.
|
|
/// </summary>
|
|
/// <param name="thunk">Method to be called</param>
|
|
public abstract void WriteThunk(BgThunkDef thunk);
|
|
}
|
|
}
|