Files
UnrealEngine/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
770 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderCompileWorker : ModuleRules
{
public ShaderCompileWorker(ReadOnlyTargetRules Target) : base(Target)
{
bTreatAsEngineModule = true;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"RenderCore",
"SandboxFile",
"TargetPlatform",
"ApplicationCore",
"TraceLog",
"ShaderCompilerCommon",
"Sockets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
});
// Include D3D compiler binaries
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add(Path.Combine(Target.WindowsPlatform.DirectXDllDir, "d3dcompiler_47.dll"));
}
}
}