50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.All)]
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public class ReplicationSystemTestTarget : TargetRules
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{
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public ReplicationSystemTestTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "ReplicationSystemTest";
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// No editor-only data is needed
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bBuildWithEditorOnlyData = false;
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bCompileAgainstEngine = true;
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bCompileAgainstCoreUObject = false;
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bCompileAgainstApplicationCore = true;
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bCompileWithPluginSupport = true;
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bBuildDeveloperTools = false;
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bBuildRequiresCookedData = true; // this program requires no data
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// No ICU internationalization as it causes shutdown errors.
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bCompileICU = false;
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// Don't need slate
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bUsesSlate = false;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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bIsBuildingConsoleApplication = true;
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bLegalToDistributeBinary = true;
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// Always want logging so we can see the test results
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bUseLoggingInShipping = true;
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// Network config
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bWithPushModel = true;
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bUseIris = true;
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bEnableTrace = true;
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GlobalDefinitions.Add("UE_NET_TEST_FAKE_REP_TAGS=1");
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// Load time profiling brings object construction to a crawl.
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GlobalDefinitions.Add("LOADTIMEPROFILERTRACE_ENABLED=0");
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GlobalDefinitions.Add("UE_WITH_REMOTE_OBJECT_HANDLE=0");
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}
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}
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