Files
UnrealEngine/Engine/Source/Programs/ReplicationSystemTest/Private/ReplicationSystemTest.cpp
2025-05-18 13:04:45 +08:00

232 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ReplicationSystemTest.h"
#include "ReplicationSystemTestPlugin/ReplicationSystemTestPlugin.h"
#include "RequiredProgramMainCPPInclude.h"
#include "Styling/UMGCoreStyle.h"
#include "AutomationTestRunner.h"
#include "NullTestRunner.h"
#include "Net/Core/Trace/Private/NetTraceInternal.h"
#include "Materials/Material.h"
#if WITH_AUTOMATION_WORKER
namespace UE::Net
{
class FAutomationTestRunner;
}
typedef UE::Net::FAutomationTestRunner TestRunner;
#else
typedef FNullTestRunner TestRunner;
#endif
DEFINE_LOG_CATEGORY_STATIC(LogReplicationSystemTest, Log, All);
IMPLEMENT_APPLICATION(ReplicationSystemTest, "");
static void PreInit();
static void LoadModules();
static void PostInit();
static void TearDown();
#if defined(PLATFORM_XBOXONE) && PLATFORM_XBOXONE
int TestMain()
#else
INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
#endif
{
FString OriginalCmdLine;
#if !(defined(PLATFORM_XBOXONE) && PLATFORM_XBOXONE)
// Parse original cmdline if there is one
OriginalCmdLine = FCommandLine::BuildFromArgV(nullptr, ArgC, ArgV, nullptr);
#endif
// Due to some code not respecting nullrhi etc.
PRIVATE_GIsRunningCommandlet = true;
PRIVATE_GAllowCommandletRendering = false;
PRIVATE_GAllowCommandletAudio = false;
// Init cmd line used for test
{
FString CmdLineOverride(TEXT("-nullrhi -log -NoAsyncLoadingThread -NoAsyncPostLoad -noedl -unattended -ENGINEINI=Engine.ini -UseIrisReplication=1"));
FString NetTraceVerbosity;
if(FParse::Value(ToCStr(OriginalCmdLine), TEXT("NetTrace="), NetTraceVerbosity))
{
CmdLineOverride.Appendf(TEXT(" -trace=net,log,cpu -nettrace=%s"), ToCStr(NetTraceVerbosity));
}
FCommandLine::Set(ToCStr(CmdLineOverride));
}
PreInit();
LoadModules();
PostInit();
UE_LOG(LogReplicationSystemTest, Display, TEXT("ReplicationSystemTest"));
{
TUniquePtr<TestRunner> Runner(new TestRunner());
FString TestFilter;
if (FParse::Value(ToCStr(OriginalCmdLine), TEXT("TestFilter="), TestFilter))
{
Runner->RunTests(ToCStr(TestFilter));
}
else
{
Runner->RunTests();
}
}
TearDown();
return 0;
}
static void TearDown()
{
RequestEngineExit(TEXT("Shutting down ReplicationSystemTest"));
FPlatformApplicationMisc::TearDown();
FPlatformMisc::PlatformTearDown();
if (GLog)
{
GLog->TearDown();
}
FCoreDelegates::OnExit.Broadcast();
FModuleManager::Get().UnloadModulesAtShutdown();
#if STATS
FThreadStats::StopThread();
#endif
FTaskGraphInterface::Shutdown();
if (GConfig)
{
GConfig->Exit();
delete GConfig;
GConfig = nullptr;
}
FTraceAuxiliary::Shutdown();
}
static void PreInit()
{
FGenericPlatformOutputDevices::SetupOutputDevices();
GError = FPlatformApplicationMisc::GetErrorOutputDevice();
GWarn = FPlatformApplicationMisc::GetFeedbackContext();
FPlatformMisc::PlatformInit();
#if WITH_APPLICATION_CORE
FPlatformApplicationMisc::Init();
#endif
FPlatformMemory::Init();
// Initialize trace
FString Parameter;
if (FParse::Value(FCommandLine::Get(), TEXT("-trace="), Parameter, false))
{
FTraceAuxiliary::Initialize(FCommandLine::Get());
FTraceAuxiliary::TryAutoConnect();
}
#if UE_NET_TRACE_ENABLED
uint32 NetTraceVerbosity;
if(FParse::Value(FCommandLine::Get(), TEXT("NetTrace="), NetTraceVerbosity))
{
FNetTrace::SetTraceVerbosity(NetTraceVerbosity);
}
#endif
if (IPlatformFile* WrapperFile = FPlatformFileManager::Get().GetPlatformFile(TEXT("ReplicationSystemTestFile")))
{
IPlatformFile* CurrentPlatformFile = &FPlatformFileManager::Get().GetPlatformFile();
WrapperFile->Initialize(CurrentPlatformFile, TEXT(""));
FPlatformFileManager::Get().SetPlatformFile(*WrapperFile);
}
#if WITH_COREUOBJECT
// Initialize the PackageResourceManager, which is needed to load any (non-script) Packages. It is first used in ProcessNewlyLoadedObjects (due to the loading of asset references in Class Default Objects)
// It has to be intialized after the AssetRegistryModule; the editor implementations of PackageResourceManager relies on it
IPackageResourceManager::Initialize();
#endif
FDelayedAutoRegisterHelper::RunAndClearDelayedAutoRegisterDelegates(EDelayedRegisterRunPhase::FileSystemReady);
FConfigCacheIni::InitializeConfigSystem();
// Config overrides
GConfig->SetInt(TEXT("/Script/Engine.GarbageCollectionSettings"), TEXT("gc.MaxObjectsNotConsideredByGC"), 0, GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("AIControllerClassName"), TEXT("/Script/AIModule.AIController"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultLightFunctionMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultDeferredDecalMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
GConfig->SetString(TEXT("/Script/Engine.Engine"), TEXT("DefaultPostProcessMaterialName"), TEXT("/Engine/Transient.MockDefaultMaterial"), GEngineIni);
// Console commands
IConsoleManager::Get().ProcessUserConsoleInput(TEXT("Net.IsPushModelEnabled 1"), *GLog, nullptr);
// Console commands
IConsoleManager::Get().ProcessUserConsoleInput(TEXT("Log LogIrisBridge Verbose"), *GLog, nullptr);
GGameThreadId = FPlatformTLS::GetCurrentThreadId();
FTaskGraphInterface::Startup(FPlatformMisc::NumberOfCores());
FTaskGraphInterface::Get().AttachToThread(ENamedThreads::GameThread);
FDelayedAutoRegisterHelper::RunAndClearDelayedAutoRegisterDelegates(EDelayedRegisterRunPhase::TaskGraphSystemReady);
#if STATS
FThreadStats::StartThread();
#endif
FDelayedAutoRegisterHelper::RunAndClearDelayedAutoRegisterDelegates(EDelayedRegisterRunPhase::StatSystemReady);
FCoreStyle::ResetToDefault();
FUMGCoreStyle::ResetToDefault();
}
static void LoadModules()
{
// Always attempt to load CoreUObject. It requires additional pre-init which is called from its module's StartupModule method.
#if WITH_COREUOBJECT
// Always register the UObjects callback for VNI and general consistency with the callbacks ProcessNewlyLoadedUObjects calls.
RegisterModularObjectsProcessing();
FModuleManager::Get().LoadModule(TEXT("CoreUObject"));
FCoreDelegates::OnInit.Broadcast();
#endif
// Create a mock default material to keep the material system happy
UMaterial* MockMaterial = NewObject<UMaterial>(GetTransientPackage(), UMaterial::StaticClass(), TEXT("MockDefaultMaterial"), RF_Transient | RF_MarkAsRootSet);
// ChaosEngineSolvers requires ChaosSolvers. We're not able to call ProcessNewlyLoadedObjects before this module is loaded.
FModuleManager::Get().LoadModule(TEXT("ChaosSolvers"));
ProcessNewlyLoadedUObjects();
FModuleManager::Get().LoadModule(TEXT("IrisCore"));
FModuleManager::Get().LoadModule(TEXT("ReplicationSystemTestPlugin"));
}
static void PostInit()
{
#if WITH_COREUOBJECT
// Required for GC to be allowed.
if (GUObjectArray.IsOpenForDisregardForGC())
{
GUObjectArray.CloseDisregardForGC();
}
#endif
// Disable ini file operations
GConfig->DisableFileOperations();
}