Files
UnrealEngine/Engine/Source/Programs/ReplicationSystemLowLevelTests/ReplicationSystemLowLevelTests.Target.cs
2025-05-18 13:04:45 +08:00

30 lines
823 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class ReplicationSystemLowLevelTestsTarget : TestTargetRules
{
public ReplicationSystemLowLevelTestsTarget(TargetInfo Target) : base(Target)
{
bCompileAgainstEngine = true;
bCompileAgainstApplicationCore = true;
bUsesSlate = false;
bUsePlatformFileStub = true;
bMockEngineDefaults = true;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
// Network config
bWithPushModel = true;
bUseIris = true;
bEnableTrace = true;
GlobalDefinitions.Add("UE_NET_TEST_FAKE_REP_TAGS=1");
// Load time profiling brings object construction to a crawl.
GlobalDefinitions.Add("LOADTIMEPROFILERTRACE_ENABLED=0");
GlobalDefinitions.Add("UE_WITH_REMOTE_OBJECT_HANDLE=0");
}
}