30 lines
823 B
C#
30 lines
823 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.All)]
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public class ReplicationSystemLowLevelTestsTarget : TestTargetRules
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{
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public ReplicationSystemLowLevelTestsTarget(TargetInfo Target) : base(Target)
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{
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bCompileAgainstEngine = true;
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bCompileAgainstApplicationCore = true;
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bUsesSlate = false;
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bUsePlatformFileStub = true;
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bMockEngineDefaults = true;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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// Network config
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bWithPushModel = true;
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bUseIris = true;
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bEnableTrace = true;
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GlobalDefinitions.Add("UE_NET_TEST_FAKE_REP_TAGS=1");
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// Load time profiling brings object construction to a crawl.
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GlobalDefinitions.Add("LOADTIMEPROFILERTRACE_ENABLED=0");
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GlobalDefinitions.Add("UE_WITH_REMOTE_OBJECT_HANDLE=0");
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}
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}
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