24 lines
894 B
C#
24 lines
894 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.All)]
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public class PlainPropsTestsTarget : TestTargetRules
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{
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public PlainPropsTestsTarget(TargetInfo Target) : base(Target)
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{
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// Collects all tests decorated with #if WITH_LOW_LEVELTESTS from dependencies
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bWithLowLevelTestsOverride = true;
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bCompileWithPluginSupport = true;
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bCompileAgainstCoreUObject = false;
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// Build tests with different permuations of FName case preserving and number outlining
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// BuildEnvironment = TargetBuildEnvironment.Unique;
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// bFNameOutlineNumber = true;
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// GlobalDefinitions.Add("WITH_CASE_PRESERVING_NAME=0");
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bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop)
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&& (Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development);
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}
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}
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