Files
UnrealEngine/Engine/Source/Programs/NetworkPredictionTests/Private/NetworkPredictionTests.cpp
2025-05-18 13:04:45 +08:00

40 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "HAL/PlatformMisc.h"
#include "Logging/LogScopedVerbosityOverride.h"
#include "Misc/CommandLine.h"
#include "Modules/ModuleManager.h"
#include "NetworkPredictionTests.h"
#include "SlateGlobals.h"
#include "Styling/SlateWidgetStyleContainerBase.h"
#include "TestCommon/Initialization.h"
#include <catch2/catch_test_macros.hpp>
DEFINE_LOG_CATEGORY(LogNetworkPredictionTests);
GROUP_BEFORE_GLOBAL(Catch::DefaultGroup)
{
// Add command-line options always needed for the tests
FCommandLine::Append(TEXT(" -nullrhi -unattended"));
{
// Find the engine directory before InitAll() enables the platform file stub. Prevents warnings.
FPlatformMisc::EngineDir();
// Silence some warnings during initialization unrelated to the tests
LOG_SCOPE_VERBOSITY_OVERRIDE(LogSlate, ELogVerbosity::Error);
LOG_SCOPE_VERBOSITY_OVERRIDE(LogSlateStyle, ELogVerbosity::Error);
LOG_SCOPE_VERBOSITY_OVERRIDE(LogUObjectGlobals, ELogVerbosity::Fatal);
LOG_SCOPE_VERBOSITY_OVERRIDE(LogStreaming, ELogVerbosity::Error);
InitAll(true, true);
}
FModuleManager::Get().LoadModule(TEXT("NetworkPrediction"));
}
GROUP_AFTER_GLOBAL(Catch::DefaultGroup)
{
CleanupAll();
}