Files
UnrealEngine/Engine/Source/Programs/NetworkPredictionTests/Private/NetPredictionTestWorld.h
2025-05-18 13:04:45 +08:00

27 lines
507 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/EngineBaseTypes.h"
class UNetworkPredictionWorldManager;
class UNetworkPredictionSettingsObject;
namespace UE::Net::Private
{
struct FNetPredictionTestWorld
{
public:
FNetPredictionTestWorld(UNetworkPredictionSettingsObject* Settings, ENetMode InNetMode);
void PreTick(int32 FixedFrameRate);
void Tick(int32 FixedFrameRate);
UNetworkPredictionWorldManager* WorldManager = nullptr;
private:
ENetMode NetMode;
};
}