26 lines
1.1 KiB
C++
26 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/CoreNet.h"
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#include "NetPredictionMockPackageMap.generated.h"
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// Placeholder package map that ensures if any of its functionality is actually used.
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UCLASS(transient)
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class UNetPredictionMockPackageMap : public UPackageMap
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{
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GENERATED_BODY()
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public:
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virtual bool WriteObject(FArchive & Ar, UObject* InOuter, FNetworkGUID NetGUID, FString ObjName) override;
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virtual bool SerializeObject(FArchive& Ar, UClass* InClass, UObject*& Obj, FNetworkGUID *OutNetGUID = NULL) override;
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virtual bool SerializeName(FArchive& Ar, FName& InName) override;
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virtual UObject* ResolvePathAndAssignNetGUID(const FNetworkGUID& NetGUID, const FString& PathName) override;
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virtual bool SerializeNewActor(FArchive & Ar, class UActorChannel * Channel, class AActor *& Actor) override;
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virtual UObject* GetObjectFromNetGUID(const FNetworkGUID& NetGUID, const bool bIgnoreMustBeMapped) override;
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virtual FNetworkGUID GetNetGUIDFromObject(const UObject* InObject) const override;
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virtual void Serialize(FArchive& Ar) override;
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static UNetPredictionMockPackageMap* Get();
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};
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