11 lines
235 B
C
11 lines
235 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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// Unreal equivalent to Apple's atos that resolves debug symbol info. from a program counter
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int32 RunUnrealAtoS(int32 ArgC, TCHAR* Argv[]);
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