Files
UnrealEngine/Engine/Source/Programs/LowLevelTests/FoundationTests/FoundationTests.Build.cs
2025-05-18 13:04:45 +08:00

74 lines
2.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FoundationTests : TestModuleRules
{
static FoundationTests()
{
if (InTestMode)
{
TestMetadata = new Metadata();
TestMetadata.TestName = "Foundation";
TestMetadata.TestShortName = "Foundation";
TestMetadata.ReportType = "xml";
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.Linux);
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.Mac);
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.Android);
TestMetadata.SupportedPlatforms.Add(UnrealTargetPlatform.IOS);
string PlatformCompilationArgs;
foreach (var Platform in UnrealTargetPlatform.GetValidPlatforms())
{
if (Platform == UnrealTargetPlatform.Android)
{
PlatformCompilationArgs = "-allmodules -architectures=arm64";
}
else
{
PlatformCompilationArgs = "-allmodules";
}
TestMetadata.PlatformCompilationExtraArgs.Add(Platform, PlatformCompilationArgs);
}
// Platform-specific tags
TestMetadata.PlatformTags.Add(UnrealTargetPlatform.Linux, "~[.]~[Slow]");
TestMetadata.PlatformTags.Add(UnrealTargetPlatform.Android, "~[Perf]~[Slow]~[AndroidSkip]");
// Allow Android run for this test
// Will remove Android from PlatformsRunUnsupported as more diverse types of tests can run on this platform
TestMetadata.PlatformsRunUnsupported.Remove(UnrealTargetPlatform.Android);
}
}
public FoundationTests(ReadOnlyTargetRules Target) : base(Target, true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Cbor",
"CoreUObject",
"TelemetryUtils",
"AssetRegistry",
"Serialization",
});
if (Target.bBuildWithEditorOnlyData)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"ShaderPreprocessor"
});
}
if (Target.bBuildWithEditorOnlyData &&
(Target.Platform == UnrealTargetPlatform.Mac ||
Target.Platform == UnrealTargetPlatform.Win64 ||
Target.Platform == UnrealTargetPlatform.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ShaderCompilerCommon",
});
}
}
}