663 lines
22 KiB
C++
663 lines
22 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LiveCodingConsole.h"
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#include "RequiredProgramMainCPPInclude.h"
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#include "Framework/Application/SlateApplication.h"
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#include "StandaloneRenderer.h"
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#include "LiveCodingConsoleStyle.h"
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#include "HAL/PlatformProcess.h"
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#include "SLogWidget.h"
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#include "Modules/ModuleManager.h"
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#include "ILiveCodingServer.h"
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#include "Features/IModularFeatures.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#include "Widgets/Input/SButton.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "Windows/WindowsHWrapper.h"
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#include "Misc/MonitoredProcess.h"
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#include "LiveCodingManifest.h"
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#include "ISourceCodeAccessModule.h"
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#include "Modules/ModuleInterface.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/Input/SCheckBox.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Misc/CompilationResult.h"
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#include "Misc/MessageDialog.h"
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#include "Misc/EngineBuildSettings.h"
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#include "Misc/EngineVersion.h"
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#define LOCTEXT_NAMESPACE "LiveCodingConsole"
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IMPLEMENT_APPLICATION(LiveCodingConsole, "LiveCodingConsole");
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#if IS_MONOLITHIC
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const TCHAR* GLiveCodingEngineDir = nullptr;
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const TCHAR* GLiveCodingProject = nullptr;
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#endif
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static void OnRequestExit()
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{
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RequestEngineExit(TEXT("LiveCoding console closed"));
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}
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class FLiveCodingConsoleApp
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{
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private:
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static constexpr const TCHAR* SectionName = TEXT("LiveCodingConsole");
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static constexpr const TCHAR* DisableActionLimitKey = TEXT("bDisableActionLimit");
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static constexpr const TCHAR* ActionLimitKey = TEXT("ActionLimit");
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FCriticalSection CriticalSection;
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FSlateApplication& Slate;
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ILiveCodingServer& Server;
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TSharedPtr<SLogWidget> LogWidget;
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TSharedPtr<SWindow> Window;
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TSharedPtr<SNotificationItem> CompileNotification;
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TArray<FSimpleDelegate> MainThreadTasks;
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bool bRequestCancel;
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bool bDisableActionLimit;
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bool bHasReinstancingProcess;
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bool bWarnOnRestart;
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public:
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FLiveCodingConsoleApp(FSlateApplication& InSlate, ILiveCodingServer& InServer)
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: Slate(InSlate)
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, Server(InServer)
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, bRequestCancel(false)
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, bDisableActionLimit(false)
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, bHasReinstancingProcess(false)
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, bWarnOnRestart(false)
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{
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}
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void Run()
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{
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GConfig->GetBool(SectionName, DisableActionLimitKey, bDisableActionLimit, GEngineIni);
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// open up the app window
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LogWidget = SNew(SLogWidget);
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// Create the window
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Window =
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SNew(SWindow)
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.Title(GetWindowTitle())
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.ClientSize(FVector2D(1200.0f, 600.0f))
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.ActivationPolicy(EWindowActivationPolicy::Never)
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.IsInitiallyMaximized(false)
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[
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SNew(SBorder)
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.BorderImage(FCoreStyle::Get().GetBrush("ToolPanel.GroupBorder"))
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.FillHeight(1.0f)
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[
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LogWidget.ToSharedRef()
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]
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+ SVerticalBox::Slot()
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.HAlign(HAlign_Center)
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.AutoHeight()
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.Padding(0.0f, 6.0f, 0.0f, 4.0f)
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[
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SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.HAlign(HAlign_Center)
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[
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SNew(SButton)
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.Text(LOCTEXT("QuickRestart", "Quick Restart"))
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.OnClicked(FOnClicked::CreateRaw(this, &FLiveCodingConsoleApp::RestartTargets))
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.ToolTipText_Lambda([this]() { return Server.HasReinstancingProcess() ?
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LOCTEXT("DisableQuickRestart", "Quick restarting isn't supported when re-instancing is enabled") :
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LOCTEXT("EnableQuickRestart", "Restart all live coding applications"); })
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.IsEnabled_Lambda([this]()
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{
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bool bNewState = Server.HasReinstancingProcess();
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if (bNewState != bHasReinstancingProcess)
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{
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bHasReinstancingProcess = bNewState;
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if (bHasReinstancingProcess)
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{
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LogWidget->AppendLine(GetLogColor(ELiveCodingLogVerbosity::Warning), TEXT("Quick restart disabled when re-instancing is enabled."));
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}
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else
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{
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LogWidget->AppendLine(GetLogColor(ELiveCodingLogVerbosity::Success), TEXT("Quick restart enabled."));
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}
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}
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return !bHasReinstancingProcess;
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})
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]
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+ SHorizontalBox::Slot()
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.HAlign(HAlign_Center)
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.Padding(5)
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[
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SNew(SCheckBox)
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.IsChecked_Lambda([this]() { return bDisableActionLimit ? ECheckBoxState::Checked : ECheckBoxState::Unchecked; })
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.OnCheckStateChanged_Lambda([this](ECheckBoxState InCheckBoxState)
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{
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bDisableActionLimit = InCheckBoxState == ECheckBoxState::Checked;
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GConfig->SetBool(SectionName, DisableActionLimitKey, bDisableActionLimit, GEngineIni);
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GConfig->Flush(false, GEngineIni);
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})
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[
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SNew(STextBlock)
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.Text(LOCTEXT("DisableLimit", "Disable action limit for this session"))
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]
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]
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]
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]
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];
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// Add the window without showing it
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Slate.AddWindow(Window.ToSharedRef(), false);
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// Show the window without stealling focus
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if (!FParse::Param(FCommandLine::Get(), TEXT("Hidden")))
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{
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HWND ForegroundWindow = GetForegroundWindow();
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if (ForegroundWindow != nullptr)
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{
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::SetWindowPos((HWND)Window->GetNativeWindow()->GetOSWindowHandle(), ForegroundWindow, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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Window->ShowWindow();
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}
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// Get the server interface
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Server.GetBringToFrontDelegate().BindRaw(this, &FLiveCodingConsoleApp::BringToFrontAsync);
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Server.GetLogOutputDelegate().BindRaw(this, &FLiveCodingConsoleApp::AppendLogLine);
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Server.GetShowConsoleDelegate().BindRaw(this, &FLiveCodingConsoleApp::BringToFrontAsync);
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Server.GetSetVisibleDelegate().BindRaw(this, &FLiveCodingConsoleApp::SetVisibleAsync);
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Server.GetCompileDelegate().BindRaw(this, &FLiveCodingConsoleApp::CompilePatch);
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Server.GetCompileStartedDelegate().BindRaw(this, &FLiveCodingConsoleApp::OnCompileStartedAsync);
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Server.GetCompileFinishedDelegate().BindLambda([this](ELiveCodingResult Result, const wchar_t* Message){ OnCompileFinishedAsync(Result, Message); });
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Server.GetStatusChangeDelegate().BindLambda([this](const wchar_t* Status){ OnStatusChangedAsync(Status); });
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// Start the server
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FString ProcessGroupName;
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if (FParse::Value(FCommandLine::Get(), TEXT("-Group="), ProcessGroupName))
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{
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Server.Start(*ProcessGroupName);
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Window->SetRequestDestroyWindowOverride(FRequestDestroyWindowOverride::CreateLambda([this](const TSharedRef<SWindow>&){ SetVisible(false); }));
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}
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else
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{
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LogWidget->AppendLine(GetLogColor(ELiveCodingLogVerbosity::Warning), TEXT("Running in standalone mode. Server is disabled."));
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}
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// Setting focus seems to have to happen after the Window has been added
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Slate.ClearKeyboardFocus(EFocusCause::Cleared);
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// loop until the app is ready to quit
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while (!IsEngineExitRequested())
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{
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BeginExitIfRequested();
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FTSTicker::GetCoreTicker().Tick(FApp::GetDeltaTime());
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Slate.PumpMessages();
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Slate.Tick();
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FPlatformProcess::Sleep(1.0f / 30.0f);
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// Execute all the main thread tasks
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FScopeLock Lock(&CriticalSection);
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for (FSimpleDelegate& MainThreadTask : MainThreadTasks)
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{
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MainThreadTask.Execute();
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}
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MainThreadTasks.Empty();
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}
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// NOTE: In normal operation, this is never reached. The window's JOB system will terminate the process.
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// Make sure the window is hidden, because it might take a while for the background thread to finish.
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Window->HideWindow();
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// Shutdown the server
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Server.Stop();
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}
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private:
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FText GetWindowTitle()
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{
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FString ProjectName;
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if (FParse::Value(FCommandLine::Get(), TEXT("-ProjectName="), ProjectName))
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ProjectName"), FText::FromString(ProjectName));
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Args.Add(TEXT("Branch"), FEngineBuildSettings::IsPerforceBuild() ? FText::FromString(" - " + FEngineVersion::Current().GetBranch()) : FText::GetEmpty());
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return FText::Format(LOCTEXT("WindowTitleWithProject", "{ProjectName}{Branch} - Live Coding"), Args);
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}
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return LOCTEXT("WindowTitle", "Live Coding");
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}
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void BringToFrontAsync()
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{
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FScopeLock Lock(&CriticalSection);
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MainThreadTasks.Add(FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::BringToFront));
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}
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void BringToFront()
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{
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HWND WindowHandle = (HWND)Window->GetNativeWindow()->GetOSWindowHandle();
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if (IsIconic(WindowHandle))
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{
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ShowWindow(WindowHandle, SW_RESTORE);
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}
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::SetWindowPos(WindowHandle, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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::SetWindowPos(WindowHandle, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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static FSlateColor GetLogColor(ELiveCodingLogVerbosity Verbosity)
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{
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switch (Verbosity)
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{
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case ELiveCodingLogVerbosity::Success:
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return FSlateColor(FLinearColor::Green);
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case ELiveCodingLogVerbosity::Failure:
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return FSlateColor(FLinearColor::Red);
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case ELiveCodingLogVerbosity::Warning:
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return FSlateColor(FLinearColor::Yellow);
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default:
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return FSlateColor(FLinearColor::Gray);
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}
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}
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void AppendLogLine(ELiveCodingLogVerbosity Verbosity, const TCHAR* Text)
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{
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// SLogWidget has its own synchronization
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LogWidget->AppendLine(GetLogColor(Verbosity), MoveTemp(Text));
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}
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ELiveCodingCompileResult CompilePatch(const TArray<FString>& Targets, const TArray<FString>& ValidModules, const TSet<FString>& LazyLoadModules,
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TArray<FString>& RequiredModules, FModuleToModuleFiles& ModuleToModuleFiles, ELiveCodingCompileReason CompileReason)
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{
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// Get the UBT path
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FString Executable;
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FString Entry;
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if( GConfig->GetString( TEXT("PlatformPaths"), TEXT("UnrealBuildTool"), Entry, GEngineIni ))
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{
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Executable = FPaths::ConvertRelativePathToFull(FPaths::RootDir() / Entry);
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}
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else
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{
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Executable = FPaths::EngineDir() / TEXT("Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe");
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}
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FPaths::MakePlatformFilename(Executable);
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// Write out the list of lazy-loaded modules for UBT to check
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FString ModulesFileName = FPaths::ConvertRelativePathToFull(FPaths::EngineIntermediateDir() / TEXT("LiveCodingModules.json"));
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// Create and open a new Json file for writing, and initialize a JsonWriter to serialize the contents
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{
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TArray<uint8> TCharJsonData;
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FMemoryWriter MemWriter(TCharJsonData, true);
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{
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TSharedRef<TJsonWriter<>> JsonWriter = TJsonWriterFactory<>::Create(&MemWriter);
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JsonWriter->WriteObjectStart();
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JsonWriter->WriteArrayStart(TEXT("EnabledModules"));
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for (const FString& name : ValidModules)
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{
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JsonWriter->WriteValue(name);
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}
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JsonWriter->WriteArrayEnd();
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JsonWriter->WriteArrayStart(TEXT("LazyLoadModules"));
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for (const FString& name : LazyLoadModules)
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{
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JsonWriter->WriteValue(name);
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}
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JsonWriter->WriteArrayEnd();
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JsonWriter->WriteObjectEnd();
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}
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MemWriter.Close();
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TCharJsonData.AddZeroed(sizeof(TCHAR));
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auto Utf8Data = StringCast<UTF8CHAR>((const TCHAR*)TCharJsonData.GetData());
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TSharedPtr<FArchive> Ar(IFileManager::Get().CreateFileWriter(*ModulesFileName));
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Ar->Serialize(const_cast<UTF8CHAR*>(Utf8Data.Get()), Utf8Data.Length());
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}
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// Delete the output file for non-allowed modules
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FString ModulesOutputFileName = ModulesFileName + TEXT(".out");
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IFileManager::Get().Delete(*ModulesOutputFileName);
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// Delete any existing manifest
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FString ManifestFileName = FPaths::ConvertRelativePathToFull(FPaths::EngineIntermediateDir() / TEXT("LiveCoding.json"));
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IFileManager::Get().Delete(*ManifestFileName);
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// Build the argument list
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FString Arguments;
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for (const FString& Target : Targets)
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{
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Arguments += FString::Printf(TEXT("-Target=\"%s\" "), *Target.Replace(TEXT("\""), TEXT("\"\"")));
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}
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Arguments += FString::Printf(TEXT("-LiveCoding -LiveCodingModules=\"%s\" -LiveCodingManifest=\"%s\" -WaitMutex"), *ModulesFileName, *ManifestFileName);
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if (!bDisableActionLimit && CompileReason == ELiveCodingCompileReason::Initial)
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{
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int ActionLimit = 99;
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GConfig->GetInt(SectionName, ActionLimitKey, ActionLimit, GEngineIni);
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if (ActionLimit > 0)
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{
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Arguments += FString::Printf(TEXT(" -LiveCodingLimit=%d"), ActionLimit);
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}
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}
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AppendLogLine(ELiveCodingLogVerbosity::Info, *FString::Printf(TEXT("Running %s %s"), *Executable, *Arguments));
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// Spawn UBT and wait for it to complete (or the compile button to be pressed)
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FMonitoredProcess Process(*Executable, *Arguments, true);
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Process.OnOutput().BindLambda([this](const FString& Text){ AppendLogLine(ELiveCodingLogVerbosity::Info, *(FString(TEXT(" ")) + Text)); });
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Process.Launch();
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while(Process.Update())
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{
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if (HasCancelledBuild())
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{
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AppendLogLine(ELiveCodingLogVerbosity::Warning, TEXT("Build cancelled."));
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return ELiveCodingCompileResult::Canceled;
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}
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FPlatformProcess::Sleep(0.1f);
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}
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int ReturnCode = Process.GetReturnCode();
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if (ReturnCode != 0)
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{
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ELiveCodingCompileResult CompileResult = ELiveCodingCompileResult::Failure;
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// If there are missing modules, then we always retry them
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if (FPaths::FileExists(ModulesOutputFileName))
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{
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FFileHelper::LoadFileToStringArray(RequiredModules, *ModulesOutputFileName);
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if (!RequiredModules.IsEmpty())
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{
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CompileResult = ELiveCodingCompileResult::Retry;
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}
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}
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// If we reached the live coding limit, the prompt the user to retry
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if (ReturnCode == ECompilationResult::LiveCodingLimitError)
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{
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const FText Message = LOCTEXT("LimitText", "Live Coding action limit reached. Do you wish to compile anyway?\n\n"
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"The limit can be permanently changed or disabled by setting the ActionLimit or DisableActionLimit setting for the LiveCodingConsole program.");
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const FText Title = LOCTEXT("LimitTitle", "Live Coding Action Limit Reached");
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EAppReturnType::Type ReturnType = FMessageDialog::Open(EAppMsgType::YesNo, Message, Title);
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CompileResult = ReturnType == EAppReturnType::Yes ? ELiveCodingCompileResult::Retry : ELiveCodingCompileResult::Canceled;
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}
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if (CompileResult == ELiveCodingCompileResult::Failure)
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{
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AppendLogLine(ELiveCodingLogVerbosity::Failure, TEXT("Build failed."));
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}
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return CompileResult;
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}
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// Read the output manifest
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FString ManifestFailReason;
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FLiveCodingManifest Manifest;
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if (!Manifest.Read(*ManifestFileName, ManifestFailReason))
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{
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AppendLogLine(ELiveCodingLogVerbosity::Failure, *ManifestFailReason);
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return ELiveCodingCompileResult::Failure;
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}
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// Override the linker path
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Server.SetLinkerPath(*Manifest.LinkerPath, Manifest.LinkerEnvironment);
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// Add all the sources regardless of modification time. The patch will exclude old ones
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for(TPair<FString, TArray<FString>>& Pair : Manifest.BinaryToObjectFiles)
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{
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for (const FString& ObjectFileName : Pair.Value)
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{
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ModuleToModuleFiles.FindOrAdd(Pair.Key).Objects.Add(ObjectFileName);
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}
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}
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// Add all of the additional libraries
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for (TPair<FString, TArray<FString>>& Pair : Manifest.Libraries)
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{
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for (const FString& Library : Pair.Value)
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{
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ModuleToModuleFiles.FindOrAdd(Pair.Key).Libraries.Add(Library);
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}
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}
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return ELiveCodingCompileResult::Success;
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}
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void CancelBuild()
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{
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FScopeLock Lock(&CriticalSection);
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bRequestCancel = true;
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}
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bool HasCancelledBuild()
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{
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FScopeLock Lock(&CriticalSection);
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return bRequestCancel;
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}
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FReply RestartTargets()
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{
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if (bWarnOnRestart)
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{
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const FText Message = LOCTEXT("RestartWarningText", "Restarting after patching while re-instancing was enabled can lead to unexpected results.\r\n\r\nDo you wish to continue?");
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const FText Title = LOCTEXT("RestartWarningTitle", "Restarting after patching while re-instancing was enabled?");
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EAppReturnType::Type ReturnType = FMessageDialog::Open(EAppMsgType::YesNo, Message, Title);
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if (ReturnType != EAppReturnType::Yes)
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{
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return FReply::Handled();
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}
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}
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Server.RestartTargets();
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return FReply::Handled();
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}
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void SetVisibleAsync(bool bVisible)
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{
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FScopeLock Lock(&CriticalSection);
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MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, bVisible](){ SetVisible(bVisible); }));
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}
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void SetVisible(bool bVisible)
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{
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if (bVisible)
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{
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if (!Window->IsVisible())
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{
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Window->ShowWindow();
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}
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}
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else
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{
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if (Window->IsVisible())
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{
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Window->HideWindow();
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}
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}
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}
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void ShowConsole()
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{
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SetVisible(true);
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BringToFront();
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}
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void OnCompileStartedAsync()
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{
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FScopeLock Lock(&CriticalSection);
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MainThreadTasks.Add(FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::OnCompileStarted));
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bRequestCancel = false;
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}
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void OnCompileStarted()
|
|
{
|
|
if (!CompileNotification.IsValid())
|
|
{
|
|
ShowConsole();
|
|
|
|
FNotificationInfo Info(FText::FromString(TEXT("Starting...")));
|
|
Info.bFireAndForget = false;
|
|
Info.FadeOutDuration = 0.0f;
|
|
Info.ExpireDuration = 0.0f;
|
|
Info.Hyperlink = FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::ShowConsole);
|
|
Info.HyperlinkText = LOCTEXT("BuildStatusShowConsole", "Show Console");
|
|
Info.ButtonDetails.Add(FNotificationButtonInfo(LOCTEXT("BuildStatusCancel", "Cancel"), FText(), FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::CancelBuild), SNotificationItem::CS_Pending));
|
|
|
|
CompileNotification = FSlateNotificationManager::Get().AddNotification(Info);
|
|
CompileNotification->SetCompletionState(SNotificationItem::CS_Pending);
|
|
}
|
|
}
|
|
|
|
void OnCompileFinishedAsync(ELiveCodingResult Result, const FString& Status)
|
|
{
|
|
FScopeLock Lock(&CriticalSection);
|
|
MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, Result, Status](){ OnCompileFinished(Result, Status); }));
|
|
}
|
|
|
|
void OnCompileFinished(ELiveCodingResult Result, const FString& Status)
|
|
{
|
|
if(CompileNotification.IsValid())
|
|
{
|
|
if (Result == ELiveCodingResult::Success)
|
|
{
|
|
if (Server.ShowCompileFinishNotification())
|
|
{
|
|
CompileNotification->SetText(FText::FromString(Status));
|
|
CompileNotification->SetCompletionState(SNotificationItem::CS_Success);
|
|
CompileNotification->SetExpireDuration(1.5f);
|
|
CompileNotification->SetFadeOutDuration(0.4f);
|
|
}
|
|
else
|
|
{
|
|
CompileNotification->SetExpireDuration(0.0f);
|
|
CompileNotification->SetFadeOutDuration(0.1f);
|
|
}
|
|
}
|
|
else if (HasCancelledBuild())
|
|
{
|
|
CompileNotification->SetExpireDuration(0.0f);
|
|
CompileNotification->SetFadeOutDuration(0.1f);
|
|
}
|
|
else
|
|
{
|
|
if (Server.ShowCompileFinishNotification())
|
|
{
|
|
CompileNotification->SetText(FText::FromString(Status));
|
|
CompileNotification->SetCompletionState(SNotificationItem::CS_Fail);
|
|
CompileNotification->SetExpireDuration(5.0f);
|
|
CompileNotification->SetFadeOutDuration(2.0f);
|
|
}
|
|
else
|
|
{
|
|
CompileNotification->SetExpireDuration(0.0f);
|
|
CompileNotification->SetFadeOutDuration(0.1f);
|
|
ShowConsole();
|
|
}
|
|
}
|
|
|
|
}
|
|
CompileNotification->ExpireAndFadeout();
|
|
CompileNotification.Reset();
|
|
|
|
if (Result == ELiveCodingResult::Success && bHasReinstancingProcess)
|
|
{
|
|
bWarnOnRestart = true;
|
|
}
|
|
}
|
|
|
|
void OnStatusChangedAsync(const FString& Status)
|
|
{
|
|
FScopeLock Lock(&CriticalSection);
|
|
MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, Status](){ OnCompileStatusChanged(Status); }));
|
|
}
|
|
|
|
void OnCompileStatusChanged(const FString& Status)
|
|
{
|
|
if (CompileNotification.IsValid())
|
|
{
|
|
CompileNotification->SetText(FText::FromString(Status));
|
|
}
|
|
}
|
|
};
|
|
|
|
bool LiveCodingConsoleMain(const TCHAR* CmdLine)
|
|
{
|
|
// start up the main loop
|
|
GEngineLoop.PreInit(CmdLine);
|
|
check(GConfig && GConfig->IsReadyForUse());
|
|
|
|
// Initialize high DPI mode
|
|
FSlateApplication::InitHighDPI(true);
|
|
|
|
{
|
|
// Create the platform slate application (what FSlateApplication::Get() returns)
|
|
TSharedRef<FSlateApplication> Slate = FSlateApplication::Create(MakeShareable(FPlatformApplicationMisc::CreateApplication()));
|
|
|
|
{
|
|
// Initialize renderer
|
|
TSharedRef<FSlateRenderer> SlateRenderer = GetStandardStandaloneRenderer();
|
|
|
|
// Try to initialize the renderer. It's possible that we launched when the driver crashed so try a few times before giving up.
|
|
bool bRendererInitialized = Slate->InitializeRenderer(SlateRenderer, true);
|
|
if (!bRendererInitialized)
|
|
{
|
|
// Close down the Slate application
|
|
FSlateApplication::Shutdown();
|
|
return false;
|
|
}
|
|
|
|
// Set the normal UE IsEngineExitRequested() when outer frame is closed
|
|
Slate->SetExitRequestedHandler(FSimpleDelegate::CreateStatic(&OnRequestExit));
|
|
|
|
// Prepare the custom Slate styles
|
|
FLiveCodingConsoleStyle::Initialize();
|
|
|
|
// Set the icon
|
|
FAppStyle::SetAppStyleSet(FLiveCodingConsoleStyle::Get());
|
|
|
|
// Load the source code access module
|
|
ISourceCodeAccessModule& SourceCodeAccessModule = FModuleManager::LoadModuleChecked<ISourceCodeAccessModule>(FName("SourceCodeAccess"));
|
|
|
|
// Manually load in the source code access plugins, as standalone programs don't currently support plugins.
|
|
#if PLATFORM_MAC
|
|
IModuleInterface& XCodeSourceCodeAccessModule = FModuleManager::LoadModuleChecked<IModuleInterface>(FName("XCodeSourceCodeAccess"));
|
|
SourceCodeAccessModule.SetAccessor(FName("XCodeSourceCodeAccess"));
|
|
#elif PLATFORM_WINDOWS
|
|
IModuleInterface& VisualStudioSourceCodeAccessModule = FModuleManager::LoadModuleChecked<IModuleInterface>(FName("VisualStudioSourceCodeAccess"));
|
|
SourceCodeAccessModule.SetAccessor(FName("VisualStudioSourceCodeAccess"));
|
|
#endif
|
|
|
|
// Load the server module
|
|
FModuleManager::Get().LoadModuleChecked<ILiveCodingServerModule>(TEXT("LiveCodingServer"));
|
|
ILiveCodingServer& Server = IModularFeatures::Get().GetModularFeature<ILiveCodingServer>(LIVE_CODING_SERVER_FEATURE_NAME);
|
|
|
|
// Run the inner application loop
|
|
FLiveCodingConsoleApp App(Slate.Get(), Server);
|
|
App.Run();
|
|
|
|
// Unload the server module
|
|
FModuleManager::Get().UnloadModule(TEXT("LiveCodingServer"));
|
|
|
|
// Clean up the custom styles
|
|
FLiveCodingConsoleStyle::Shutdown();
|
|
}
|
|
|
|
// Close down the Slate application
|
|
FSlateApplication::Shutdown();
|
|
}
|
|
|
|
FEngineLoop::AppPreExit();
|
|
FModuleManager::Get().UnloadModulesAtShutdown();
|
|
FEngineLoop::AppExit();
|
|
return true;
|
|
}
|
|
|
|
int WINAPI WinMain(HINSTANCE hCurrInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
|
|
{
|
|
hInstance = hCurrInstance;
|
|
return LiveCodingConsoleMain(GetCommandLineW())? 0 : 1;
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|