47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/CriticalSection.h"
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#include "HAL/PlatformTime.h"
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#include "HAL/Thread.h"
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#include "InterchangeWorker.h"
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#include "InterchangeCommands.h"
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#include "InterchangeDispatcherNetworking.h"
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#include "InterchangeFbxParser.h"
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struct FFileStatData;
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class FImportParameters;
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class FInterchangeWorkerImpl
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{
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public:
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FInterchangeWorkerImpl(int32 InServerPID, int32 InServerPort, FString& InResultFolder);
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bool Run(const FString& WorkerVersionError);
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private:
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void InitiatePing();
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void ProcessCommand(const UE::Interchange::FPingCommand& PingCommand);
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void ProcessCommand(const UE::Interchange::FBackPingCommand& BackPingCommand);
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void ProcessCommand(const TSharedPtr<UE::Interchange::ICommand> Command, const FString& ThreadName);
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void ProcessCommand(const UE::Interchange::FQueryTaskProgressCommand& QueryTaskProgressCommand);
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UE::Interchange::ETaskState LoadFbxFile(const UE::Interchange::FJsonLoadSourceCmd& LoadSourceCommand, FString& OutJSonResult, TArray<FString>& OutJSonMessages);
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UE::Interchange::ETaskState FetchFbxPayload(const UE::Interchange::FJsonFetchPayloadCmd& FetchPayloadCommand, FString& OutJSonResult, TArray<FString>& OutJSonMessages);
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UE::Interchange::ETaskState FetchFbxPayload(const UE::Interchange::FJsonFetchMeshPayloadCmd& FetchMeshPayloadCommand, FString& OutJSonResult, TArray<FString>& OutJSonMessages);
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UE::Interchange::ETaskState FetchFbxPayload(const UE::Interchange::FJsonFetchAnimationQueriesCmd& FetchAnimationBakeTransformPayloadCommand, FString& OutJSonResult, TArray<FString>& OutJSonMessages);
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private:
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UE::Interchange::FNetworkClientNode NetworkInterface;
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UE::Interchange::FCommandQueue CommandIO;
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int32 ServerPID;
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int32 ServerPort;
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uint64 PingStartCycle;
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FString ResultFolder;
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FCriticalSection TFinishThreadCriticalSection;
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TArray<FString> CurrentFinishThreads;
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TMap<FString, TFuture<bool> > ActiveThreads;
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UE::Interchange::FInterchangeFbxParser FbxParser;
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};
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