Files
UnrealEngine/Engine/Source/Programs/InterchangeWorker/InterchangeWorker.Target.cs
2025-05-18 13:04:45 +08:00

41 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
public class InterchangeWorkerTarget : TargetRules
{
public InterchangeWorkerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "InterchangeWorker";
SolutionDirectory = "Programs/InterchangeWorker";
// Lean and mean
bBuildDeveloperTools = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileAgainstApplicationCore = true;
// This is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
bLegalToDistributeBinary = true;
bCompileICU = false;
bCompileCEF3 = false;
GlobalDefinitions.Add("USE_LOCALIZED_PACKAGE_CACHE=0");
}
}