Files
UnrealEngine/Engine/Source/Programs/Horde/HordeServer/Utilities/ContentHashSerializer.cs
2025-05-18 13:04:45 +08:00

49 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using EpicGames.Core;
using MongoDB.Bson.Serialization;
namespace HordeServer.Utilities
{
/// <summary>
/// Serializer for ContentHash objects
/// </summary>
public sealed class ContentHashSerializer : IBsonSerializer<ContentHash>
{
/// <inheritdoc/>
public Type ValueType => typeof(ContentHash);
/// <inheritdoc/>
void IBsonSerializer.Serialize(BsonSerializationContext context, BsonSerializationArgs args, object value)
{
Serialize(context, args, (ContentHash)value);
}
/// <inheritdoc/>
object IBsonSerializer.Deserialize(BsonDeserializationContext context, BsonDeserializationArgs args)
{
return ((IBsonSerializer<ContentHash>)this).Deserialize(context, args);
}
/// <inheritdoc/>
public ContentHash Deserialize(BsonDeserializationContext context, BsonDeserializationArgs args)
{
if (context.Reader.CurrentBsonType == MongoDB.Bson.BsonType.ObjectId)
{
return new ContentHash(context.Reader.ReadObjectId().ToByteArray());
}
else
{
return ContentHash.Parse(context.Reader.ReadString());
}
}
/// <inheritdoc/>
public void Serialize(BsonSerializationContext context, BsonSerializationArgs args, ContentHash value)
{
context.Writer.WriteString(value.ToString());
}
}
}