Files
UnrealEngine/Engine/Source/Programs/Horde/HordeServer/Authentication/AnonymousAuthHandler.cs
2025-05-18 13:04:45 +08:00

54 lines
1.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Security.Claims;
using System.Text.Encodings.Web;
using System.Threading.Tasks;
using EpicGames.Horde.Users;
using HordeServer.Utilities;
using Microsoft.AspNetCore.Authentication;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace HordeServer.Authentication
{
class AnonymousAuthenticationOptions : AuthenticationSchemeOptions
{
}
class AnonymousAuthHandler : AuthenticationHandler<AnonymousAuthenticationOptions>
{
public const string AuthenticationScheme = "Anonymous";
public AnonymousAuthHandler(IOptionsMonitor<AnonymousAuthenticationOptions> options, ILoggerFactory logger, UrlEncoder encoder)
: base(options, logger, encoder)
{
}
protected override Task<AuthenticateResult> HandleAuthenticateAsync()
{
List<Claim> claims = new List<Claim>();
claims.Add(new Claim(HordeClaimTypes.Version, HordeClaimTypes.CurrentVersion));
claims.Add(new Claim(ClaimTypes.Name, AuthenticationScheme));
claims.Add(new Claim(HordeClaimTypes.UserId, UserId.Anonymous.ToString()));
claims.Add(new Claim(HordeClaims.AdminClaim.Type, HordeClaims.AdminClaim.Value));
ClaimsIdentity identity = new ClaimsIdentity(claims, Scheme.Name);
ClaimsPrincipal principal = new ClaimsPrincipal(identity);
AuthenticationTicket ticket = new AuthenticationTicket(principal, Scheme.Name);
return Task.FromResult(AuthenticateResult.Success(ticket));
}
}
static class AnonymousExtensions
{
public static AuthenticationBuilder AddAnonymous(this AuthenticationBuilder builder, Action<AnonymousAuthenticationOptions> configure)
{
return builder.AddScheme<AnonymousAuthenticationOptions, AnonymousAuthHandler>(AnonymousAuthHandler.AuthenticationScheme, configure);
}
}
}