172 lines
4.2 KiB
C#
172 lines
4.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Diagnostics;
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using EpicGames.Core;
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namespace HordeServer.Utilities
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{
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/// <summary>
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/// Caches a value and asynchronously updates it after a period of time
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public sealed class AsyncCachedValue<T> : IAsyncDisposable
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{
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class State
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{
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public readonly T Value;
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readonly Stopwatch _timer;
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public Task<State>? _next;
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public TimeSpan Elapsed => _timer.Elapsed;
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public State(T value)
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{
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Value = value;
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_timer = Stopwatch.StartNew();
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}
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}
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CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
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/// <summary>
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/// The current state
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/// </summary>
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Task<State>? _current = null;
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/// <summary>
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/// Generator for the new value
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/// </summary>
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readonly Func<CancellationToken, Task<T>> _generator;
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/// <summary>
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/// Time at which to start to refresh the value
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/// </summary>
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readonly TimeSpan _minRefreshTime;
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/// <summary>
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/// Time at which to wait for the value to refresh
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/// </summary>
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readonly TimeSpan _maxRefreshTime;
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/// <summary>
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/// Default constructor
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/// </summary>
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public AsyncCachedValue(Func<CancellationToken, Task<T>> generator, TimeSpan refreshTime)
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: this(generator, refreshTime * 0.75, refreshTime)
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{
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}
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/// <summary>
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/// Default constructor
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/// </summary>
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public AsyncCachedValue(Func<CancellationToken, Task<T>> generator, TimeSpan minRefreshTime, TimeSpan maxRefreshTime)
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{
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_generator = generator;
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_minRefreshTime = minRefreshTime;
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_maxRefreshTime = maxRefreshTime;
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}
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/// <inheritdoc/>
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public async ValueTask DisposeAsync()
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{
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if (_current != null)
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{
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await _cancellationTokenSource.CancelAsync();
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await _current.IgnoreCanceledExceptionsAsync();
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_current = null;
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}
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if (_cancellationTokenSource != null)
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{
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_cancellationTokenSource.Dispose();
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_cancellationTokenSource = null!;
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}
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}
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/// <summary>
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/// Invalidates the current value
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/// </summary>
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public void Invalidate()
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{
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_current = null;
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}
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/// <summary>
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/// Tries to get the current value
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/// </summary>
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/// <param name="cancellationToken">Cancellation token for the request</param>
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/// <returns>The cached value, if valid</returns>
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public Task<T> GetAsync(CancellationToken cancellationToken = default)
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{
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return GetAsync(_maxRefreshTime, cancellationToken);
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}
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/// <summary>
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/// Tries to get the current value
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/// </summary>
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/// <returns>The cached value, if valid</returns>
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public Task<T> GetAsync(TimeSpan maxAge, CancellationToken cancellationToken = default)
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{
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Task<T> task = GetInternalAsync(maxAge);
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if (cancellationToken.CanBeCanceled)
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{
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// The returned task object is shared, so we don't want to cancel computation of it; just the wait for a result.
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task = WrapCancellationAsync(task, cancellationToken);
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}
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return task;
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}
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static async Task<T> WrapCancellationAsync(Task<T> task, CancellationToken cancellationToken)
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{
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await Task.WhenAny(task, Task.Delay(-1, cancellationToken));
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cancellationToken.ThrowIfCancellationRequested();
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return await task;
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}
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async Task<T> GetInternalAsync(TimeSpan maxAge)
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{
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Task<State> stateTask = CreateOrGetStateTaskAsync(ref _current);
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State state = await stateTask;
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if (state._next != null && state._next.IsCompleted)
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{
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_ = Interlocked.CompareExchange(ref _current, state._next, stateTask);
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state = await state._next;
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}
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if (state.Elapsed > maxAge)
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{
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state = await CreateOrGetStateTaskAsync(ref state._next);
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}
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if (state.Elapsed > _minRefreshTime)
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{
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_ = CreateOrGetStateTaskAsync(ref state._next);
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}
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return state.Value;
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}
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Task<State> CreateOrGetStateTaskAsync(ref Task<State>? stateTask)
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{
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for (; ; )
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{
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Task<State>? currentStateTask = stateTask;
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if (currentStateTask != null)
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{
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return currentStateTask;
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}
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Task<Task<State>> innerNewStateTask = new Task<Task<State>>(() => CreateStateAsync());
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if (Interlocked.CompareExchange(ref stateTask, innerNewStateTask.Unwrap(), null) == null)
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{
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innerNewStateTask.Start();
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}
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}
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}
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async Task<State> CreateStateAsync()
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{
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return new State(await _generator(_cancellationTokenSource.Token));
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}
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}
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}
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