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UnrealEngine/Engine/Source/Programs/Horde/HordeAgent/Utility/VersionInfo.cs.template
2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
using System.Diagnostics.CodeAnalysis;
namespace HordeAgent.Utility;
/// <summary>
/// Encodes version by replacing the version pattern below
/// Platform-specific binaries built for Linux and macOS do not encode this information like Windows binaries do
/// </summary>
public static class VersionInfo
{
/// <summary>
/// Version (the pattern is replaced prior to compilation)
/// </summary>
private const string VersionConstant = "$VERSION$";
/// <summary>
/// Tool ID (the pattern is replaced prior to compilation)
/// </summary>
private const string ToolIdConstant = "$TOOL_ID$";
/// <summary>
/// Version of this Horde Agent
/// </summary>
public static string Version
{
get => String.IsNullOrEmpty(VersionConstant) ? "unknown" : VersionConstant;
}
/// <summary>
/// Self-reported tool ID of this agent. This ID will override and define exact variant of agent software any server-initiated upgrades will use.
/// </summary>
[SuppressMessage("Maintainability", "CA1508:Avoid dead conditional code", Justification = "Generated code")]
public static string? ToolId
{
get => ToolIdConstant == "unknown" || String.IsNullOrEmpty(ToolIdConstant) ? null : ToolIdConstant;
}
}