34 lines
930 B
C#
34 lines
930 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.All)]
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public class HeadlessChaosPerfTarget : TargetRules
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{
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public HeadlessChaosPerfTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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ExeBinariesSubFolder = "NotForLicensees";
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LaunchModuleName = "HeadlessChaosPerf";
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bBuildDeveloperTools = false;
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// HeadlessChaosPerf doesn't ever compile with the engine linked in
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bHasExports = false;
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bUseLoggingInShipping = true;
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// Console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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GlobalDefinitions.Add("CHAOS_SERIALIZE_OUT=1");
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GlobalDefinitions.Add("CSV_PROFILER=1");
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}
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}
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