48 lines
767 B
C++
48 lines
767 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "HeadlessChaosTestUtility.h"
|
|
#include "Modules/ModuleManager.h"
|
|
|
|
namespace ChaosTest {
|
|
|
|
/**/
|
|
void SimplexLine();
|
|
|
|
void SimplexTriangle();
|
|
|
|
void SimplexTetrahedron();
|
|
|
|
void GJKSphereSphereTest();
|
|
|
|
void GJKSphereBoxTest();
|
|
|
|
void GJKSphereCapsuleTest();
|
|
|
|
void GJKSphereConvexTest();
|
|
|
|
void GJKSphereScaledSphereTest();
|
|
|
|
void GJKSphereSphereSweep();
|
|
|
|
void GJKSphereBoxSweep();
|
|
|
|
void GJKSphereCapsuleSweep();
|
|
|
|
void GJKSphereConvexSweep();
|
|
|
|
void GJKSphereScaledSphereSweep();
|
|
|
|
void GJKSphereTransformedSphereSweep();
|
|
|
|
void GJKBoxCapsuleSweep();
|
|
|
|
void GJKBoxBoxSweep();
|
|
|
|
void GJKCapsuleConvexInitialOverlapSweep();
|
|
|
|
void GJKLargeDistanceCapsuleSweep();
|
|
|
|
void GJKConvexCapsule();
|
|
} |