23 lines
653 B
C#
23 lines
653 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms("Win64")]
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public class HeadlessChaosTarget : TestTargetRules
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{
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public HeadlessChaosTarget(TargetInfo Target) : base(Target)
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{
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bHasExports = false;
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GlobalDefinitions.Add("CHAOS_SERIALIZE_OUT=1");
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// our gtest does not have debug crt libs
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bDebugBuildsActuallyUseDebugCRT = false;
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// Enable additional debug functionality in the constraint management system to allow better unit testing
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GlobalDefinitions.Add("CHAOS_CONSTRAINTHANDLE_DEBUG_ENABLED=1");
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BuildEnvironment = TargetBuildEnvironment.Unique;
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bWarningsAsErrors = true;
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}
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}
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