Files
UnrealEngine/Engine/Source/Programs/HeadlessChaos/HeadlessChaos.Build.cs
2025-05-18 13:04:45 +08:00

64 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HeadlessChaos : TestModuleRules
{
static HeadlessChaos()
{
if (InTestMode)
{
TestMetadata = new Metadata();
TestMetadata.TestName = "HeadlessChaos";
TestMetadata.TestShortName = "Headless Chaos";
TestMetadata.UsesCatch2 = false;
}
}
public HeadlessChaos(ReadOnlyTargetRules Target) : base(Target, false)
{
PublicIncludePathModuleNames.Add("Launch");
// For testing access to private Chaos classes
PrivateIncludePaths.Add("Runtime/Experimental/Chaos/Private");
SetupModulePhysicsSupport(Target);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"CoreUObject",
"Projects",
"GoogleTest",
"GeometryCore",
"ChaosVehiclesCore"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("GTEST_OS_WINDOWS=1");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDefinitions.Add("GTEST_OS_MAC=1");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
{
PublicDefinitions.Add("GTEST_OS_IOS=1");
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
PublicDefinitions.Add("GTEST_OS_LINUX_ANDROID=1");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicDefinitions.Add("GTEST_OS_LINUX=1");
}
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}