56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#if WITH_CEF3
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#include "EpicWebHelperLibCEFIncludes.h"
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#include "EpicWebHelperRemoteScripting.h"
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/**
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* Implements CEF App and other Process level interfaces
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*/
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class FEpicWebHelperApp
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: public CefApp
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, public CefRenderProcessHandler
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{
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public:
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/**
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* Default Constructor
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*/
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FEpicWebHelperApp();
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private:
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// CefApp methods:
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virtual CefRefPtr<CefRenderProcessHandler> GetRenderProcessHandler() override { return this; }
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// CefRenderProcessHandler methods:
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virtual void OnContextCreated( CefRefPtr<CefBrowser> Browser, CefRefPtr<CefFrame> Frame, CefRefPtr<CefV8Context> Context ) override;
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virtual void OnContextReleased( CefRefPtr<CefBrowser> Browser, CefRefPtr<CefFrame> Frame, CefRefPtr<CefV8Context> Context ) override;
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virtual bool OnProcessMessageReceived( CefRefPtr<CefBrowser> Browser, CefRefPtr<CefFrame> Frame, CefProcessId SourceProcess, CefRefPtr<CefProcessMessage> Message ) override;
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virtual void OnBrowserCreated(CefRefPtr<CefBrowser> Browser, CefRefPtr<CefDictionaryValue> ExtraInfo) override;
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#if !PLATFORM_LINUX
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virtual void OnFocusedNodeChanged(CefRefPtr<CefBrowser> Browser, CefRefPtr<CefFrame> Frame, CefRefPtr<CefDOMNode> Node) override;
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#endif
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// Handles remote scripting messages from the frontend process
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FEpicWebHelperRemoteScripting RemoteScripting;
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// Stores the browser ID and flag for any browser so we can track if we have told the main process about it
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TMap<int32, bool> PendingBrowserCreated;
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// Include the default reference counting implementation.
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IMPLEMENT_REFCOUNTING(FEpicWebHelperApp);
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};
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#endif // WITH_CEF3
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