18 lines
1.1 KiB
Plaintext
18 lines
1.1 KiB
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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Since the Datasmith Revit Exporter is programmed in C#, the standard build process just runs a post-build step to build
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in batch the release configuration of Visual Studio C# project file DatasmithRevit<year>\DatasmithRevit<year>.csproj.
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To develop the C# code, it is preferable to directly open DatasmithRevit<year>\DatasmithRevit<year>.csproj in Visual Studio.
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The Visual Studio C# project automatically includes all the Datasmith Revit Exporter C# files from project directory Private
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and all the Datasmith Facade C# files from directory Enterprise\Binaries\Win64\DatasmithFacadeCSharp\Public.
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Outside of Epic Games, environment variable Revit_<year>_API must be set to the Revit API third party directory
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on the developer's workstation.
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Inside of Epic Games, when opening the Visual Studio C# project directly, environment variable Revit_<year>_API must be set
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to the developer's Perforce workspace directory Enterprise\Source\ThirdParty\NotForLicensees\Revit\Revit_<year>_API.
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At this time, <year> can be in the range [2018..2022].
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