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UnrealEngine/Engine/Source/Programs/Enterprise/Datasmith/DatasmithRevitExporter/ReadMe.txt
2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
Since the Datasmith Revit Exporter is programmed in C#, the standard build process just runs a post-build step to build
in batch the release configuration of Visual Studio C# project file DatasmithRevit<year>\DatasmithRevit<year>.csproj.
To develop the C# code, it is preferable to directly open DatasmithRevit<year>\DatasmithRevit<year>.csproj in Visual Studio.
The Visual Studio C# project automatically includes all the Datasmith Revit Exporter C# files from project directory Private
and all the Datasmith Facade C# files from directory Enterprise\Binaries\Win64\DatasmithFacadeCSharp\Public.
Outside of Epic Games, environment variable Revit_<year>_API must be set to the Revit API third party directory
on the developer's workstation.
Inside of Epic Games, when opening the Visual Studio C# project directly, environment variable Revit_<year>_API must be set
to the developer's Perforce workspace directory Enterprise\Source\ThirdParty\NotForLicensees\Revit\Revit_<year>_API.
At this time, <year> can be in the range [2018..2022].