Files
UnrealEngine/Engine/Source/Programs/Enterprise/Datasmith/DatasmithARCHICADExporter/UBTModules/DatasmithArchiCAD.Target.cs
2025-05-18 13:04:45 +08:00

43 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
[SupportedPlatforms("Win64")]
public class DatasmithArchiCADTarget : TargetRules
{
public DatasmithArchiCADTarget(TargetInfo Target)
: base(Target)
{
Type = TargetType.Program;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
SolutionDirectory = "Programs/Datasmith";
bBuildInSolutionByDefault = false;
ExeBinariesSubFolder = Path.Combine("DatasmithArchiCADExporter", "ArchiCAD");
LaunchModuleName = "DatasmithArchiCAD";
bShouldCompileAsDLL = true;
LinkType = TargetLinkType.Monolithic;
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = true;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileICU = false;
bUsesSlate = false;
bHasExports = true;
bForceEnableExceptions = true;
// Define post-build step
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string ArchiCADExporterPath = @"$(EngineDir)\Source\Programs\Enterprise\Datasmith\DatasmithARCHICADExporter";
string SolutionPath = Path.Combine(ArchiCADExporterPath, @"Build\DatasmithARCHICADExporter.sln");
string BuildCommand = string.Format(@"$(EngineDir)\Build\BatchFiles\MSBuild.bat /t:Build /p:Configuration=ReleaseUE;Platform=x64 {0}", SolutionPath);
PreBuildSteps.Add(BuildCommand);
}
}
}