43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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[SupportedPlatforms("Win64")]
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public class DatasmithArchiCADTarget : TargetRules
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{
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public DatasmithArchiCADTarget(TargetInfo Target)
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: base(Target)
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{
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Type = TargetType.Program;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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SolutionDirectory = "Programs/Datasmith";
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bBuildInSolutionByDefault = false;
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ExeBinariesSubFolder = Path.Combine("DatasmithArchiCADExporter", "ArchiCAD");
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LaunchModuleName = "DatasmithArchiCAD";
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bShouldCompileAsDLL = true;
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LinkType = TargetLinkType.Monolithic;
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bBuildDeveloperTools = false;
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bBuildWithEditorOnlyData = true;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bCompileICU = false;
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bUsesSlate = false;
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bHasExports = true;
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bForceEnableExceptions = true;
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// Define post-build step
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string ArchiCADExporterPath = @"$(EngineDir)\Source\Programs\Enterprise\Datasmith\DatasmithARCHICADExporter";
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string SolutionPath = Path.Combine(ArchiCADExporterPath, @"Build\DatasmithARCHICADExporter.sln");
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string BuildCommand = string.Format(@"$(EngineDir)\Build\BatchFiles\MSBuild.bat /t:Build /p:Configuration=ReleaseUE;Platform=x64 {0}", SolutionPath);
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PreBuildSteps.Add(BuildCommand);
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}
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}
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}
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