Files
UnrealEngine/Engine/Source/Programs/Enterprise/Datasmith/DatasmithARCHICADExporter/DatsmithUE4ArchiCAD/DatasmithUE4ArchiCAD.Target.cs
2025-05-18 13:04:45 +08:00

44 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class DatasmithUE4ArchiCADTarget : TargetRules
{
public DatasmithUE4ArchiCADTarget(TargetInfo Target)
: base(Target)
{
Type = TargetType.Program;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
SolutionDirectory = "Programs/Datasmith";
bBuildInSolutionByDefault = false;
bShouldCompileAsDLL = true;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "DatasmithUE4ArchiCAD";
ExeBinariesSubFolder = "DatasmithUE4ArchiCAD";
ExtraModuleNames.AddRange( new string[] { "DatasmithCore", "DatasmithExporter"} );
if (Target.Platform == UnrealTargetPlatform.Mac)
{
}
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = true;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileICU = false;
bUsesSlate = true;
bUsePDBFiles = true;
bHasExports = true;
GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0"); // For DirectLinkUI (see FDatasmithExporterManager::FInitOptions)
// Disable CrashReporter
GlobalDefinitions.Add("NOINITCRASHREPORTER=1");
}
}