44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class DatasmithUE4ArchiCADTarget : TargetRules
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{
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public DatasmithUE4ArchiCADTarget(TargetInfo Target)
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: base(Target)
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{
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Type = TargetType.Program;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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SolutionDirectory = "Programs/Datasmith";
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bBuildInSolutionByDefault = false;
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bShouldCompileAsDLL = true;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "DatasmithUE4ArchiCAD";
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ExeBinariesSubFolder = "DatasmithUE4ArchiCAD";
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ExtraModuleNames.AddRange( new string[] { "DatasmithCore", "DatasmithExporter"} );
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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}
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bBuildDeveloperTools = false;
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bBuildWithEditorOnlyData = true;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bCompileICU = false;
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bUsesSlate = true;
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bUsePDBFiles = true;
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bHasExports = true;
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GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0"); // For DirectLinkUI (see FDatasmithExporterManager::FInitOptions)
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// Disable CrashReporter
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GlobalDefinitions.Add("NOINITCRASHREPORTER=1");
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}
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}
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