Files
UnrealEngine/Engine/Source/Programs/DumpSyms/DumpSyms.Build.cs
2025-05-18 13:04:45 +08:00

54 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Globalization;
using System.IO;
using UnrealBuildBase;
using UnrealBuildTool;
public class DumpSyms : ModuleRules
{
public DumpSyms(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
bAddDefaultIncludePaths = false;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string ToolChainDir = Target.WindowsPlatform.ToolChainDir;
string ToolChainArch = (Target.Architecture == UnrealArch.Arm64) ? "arm64" : "x64";
PrivateIncludePaths.Add(Path.Combine(ToolChainDir, "atlmfc", "include"));
PublicAdditionalLibraries.Add(Path.Combine(ToolChainDir, "atlmfc", "lib", ToolChainArch, "atls.lib"));
string DiaSdkDir = Target.WindowsPlatform.DiaSdkDir;
string DiaArch = (Target.Architecture == UnrealArch.Arm64) ? "arm64" : "amd64";
string RuntimeArchDir = (Target.Architecture == UnrealArch.Arm64) ? "arm64" : "";
PrivateIncludePaths.Add(Path.Combine(DiaSdkDir, "include"));
PublicAdditionalLibraries.Add(Path.Combine(DiaSdkDir, "lib", DiaArch, "diaguids.lib"));
RuntimeDependencies.Add(Path.Combine("$(TargetOutputDir)", RuntimeArchDir, "msdia140.dll"), Path.Combine(DiaSdkDir, "bin", DiaArch, "msdia140.dll"));
string WindowsSdkDir = Target.WindowsPlatform.WindowsSdkDir;
PublicAdditionalLibraries.Add(Path.Combine(WindowsSdkDir, "Lib", Target.WindowsPlatform.WindowsSdkVersion, "um", "x64", "imagehlp.lib"));
}
PrivateIncludePaths.AddRange(
new string[]
{
Path.Combine(EngineDirectory, "Source", "ThirdParty", "Breakpad", "src"),
Path.Combine(EngineDirectory, "Source", "ThirdParty", "Breakpad", "src", "third_party", "llvm"),
});
PrivateDefinitions.Add("_LIBCXXABI_DISABLE_VISIBILITY_ANNOTATIONS");
PrivateDependencyModuleNames.AddRange(
new string[] {
"mimalloc"
}
);
PrivateDependencyModuleNames.Add("zlib");
bUseRTTI = true;
}
}