33 lines
972 B
C#
33 lines
972 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class DerivedDataToolTarget : TargetRules
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{
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public DerivedDataToolTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "DerivedDataTool";
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bBuildDeveloperTools = false;
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bCompileAgainstApplicationCore = true;
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bCompileAgainstCoreUObject = false;
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bCompileAgainstEngine = false;
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bCompileICU = false;
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bForceDisableAutomationTests = true;
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bIsBuildingConsoleApplication = true;
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bUseLoggingInShipping = true;
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if (Target.Configuration == UnrealTargetConfiguration.Debug ||
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Target.Configuration == UnrealTargetConfiguration.Development)
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{
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GlobalDefinitions.Add("LLM_ENABLED_IN_CONFIG=1");
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GlobalDefinitions.Add("UE_MEMORY_TAGS_TRACE_ENABLED=1");
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bEnableTrace = true;
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}
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}
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}
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