Files
UnrealEngine/Engine/Source/Programs/ChaosVisualDebugger/ChaosVisualDebugger.Build.cs
2025-05-18 13:04:45 +08:00

77 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosVisualDebugger : ModuleRules
{
public ChaosVisualDebugger(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("ChaosVD");
// LaunchEngineLoop dependencies
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"InstallBundleManager",
"MediaUtils",
"Messaging",
"MoviePlayer",
"MoviePlayerProxy",
"Projects",
"PreLoadScreen",
"PIEPreviewDeviceProfileSelector",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"TraceLog",
"ProfileVisualizer",
"PropertyAccessEditor"
}
);
// LaunchEngineLoop IncludePath dependencies
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"AutomationWorker",
"AutomationController",
"AutomationTest",
"DerivedDataCache",
"HeadMountedDisplay",
"MRMesh",
"SlateRHIRenderer",
"SlateNullRenderer",
}
);
// LaunchEngineLoop editor dependencies
PrivateDependencyModuleNames.AddRange(
new string[] {
"PropertyEditor",
"DerivedDataCache",
"ToolWidgets",
"UnrealEd"
});
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture == UnrealArch.X64)
{
PrivateDefinitions.Add("USE_D3D12_REDIST=1");
}
}
}