Files
UnrealEngine/Engine/Source/Programs/CSVTools/CSVToTelemetry/CSVToTelemetry.Target.cs
2025-05-18 13:04:45 +08:00

48 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class CSVToTelemetryTarget : TargetRules
{
public CSVToTelemetryTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Modular;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "CSVToTelemetry";
bUseXGEController = false;
bCompileFreeType = false;
bLoggingToMemoryEnabled = false;
bUseLoggingInShipping = true;
bCompileWithAccessibilitySupport = false;
bCompileWithPluginSupport = true;
bIncludePluginsForTargetPlatforms = true;
bWithServerCode = false;
bCompileNavmeshClusterLinks = false;
bCompileNavmeshSegmentLinks = false;
bCompileRecast = false;
bCompileICU = false;
bWithLiveCoding = false;
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = true;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileAgainstApplicationCore = true;
bUsesSlate = false;
bIsBuildingConsoleApplication = true;
bForceBuildTargetPlatforms = true;
bNeedsExtraShaderFormats = true;
bAreTargetSDKVersionsRelevantOverride = false;
WindowsPlatform.bUseBundledDbgHelp = false;
WindowsPlatform.bPixProfilingEnabled = false;
WindowsPlatform.bMergeIdenticalCOMDATs = true;
WindowsPlatform.bStripUnreferencedSymbols = true;
bEnableTrace = true;
GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0");
}
}