41 lines
860 B
C#
41 lines
860 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class BuildPatchTool : ModuleRules
|
|
{
|
|
public BuildPatchTool( ReadOnlyTargetRules Target ) : base(Target)
|
|
{
|
|
PublicIncludePathModuleNames.Add("Launch");
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject",
|
|
"BuildPatchServices",
|
|
"Projects",
|
|
"HTTP",
|
|
// The below items are not strictly needed by BPT, but core appears to need them during initialization
|
|
"PakFile",
|
|
"SandboxFile",
|
|
"NetworkFile",
|
|
"StreamingFile"
|
|
}
|
|
);
|
|
|
|
|
|
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"ApplicationCore", // Required by AutomationController
|
|
"Messaging",
|
|
"AutomationWorker",
|
|
"AutomationController"
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|